135,178 Commits over 4,293 Days - 1.31cph!

6 Months Ago
update from naval_update
6 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
6 Months Ago
Upon first time opening map automatically centre on player
6 Months Ago
Merge from main
6 Months Ago
merge from main
6 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
6 Months Ago
Merge: from main
6 Months Ago
Stop interaction toast clipping Setup button max sizes
6 Months Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
6 Months Ago
merge from main
6 Months Ago
(Test) set all meshes isReadable=0
6 Months Ago
Revert library setting
6 Months Ago
Remove top level token debug
6 Months Ago
Ensure map name is sanitised properly in streamermode
6 Months Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
6 Months Ago
Ensure session background isn't fully transparent
6 Months Ago
scene2prefab millitary_tunnel_1 (no hlod)
6 Months Ago
Fix scientists shooting before fully aligned to aim
6 Months Ago
adjusted terrain ignore volume
6 Months Ago
Subtract mesh and material changes
6 Months Ago
Remove excess logs
6 Months Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
6 Months Ago
Fix spacing issue with queue icon
6 Months Ago
Fix server queues not detecting single person queues
6 Months Ago
Dont adjust gamemode counts if you are on the wrong category
6 Months Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
6 Months Ago
cherrypick 127820
6 Months Ago
Try and fix promo site not working
6 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
6 Months Ago
Fix rust plus close button not working
6 Months Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
6 Months Ago
Restore old streamer mode server description
6 Months Ago
added metal sounding open and close for black box
6 Months Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
6 Months Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
6 Months Ago
merge from main
6 Months Ago
merge from /new_menu2/ian_hotfixes
6 Months Ago
merge from buildingskin_tags
6 Months Ago
merge from ejector_seat_collider_fix
6 Months Ago
merge from pilot_hazmat_dlc
6 Months Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
6 Months Ago
Fix source generator not running on components Code cleanup
6 Months Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
6 Months Ago
Added first pass of farm barge container shell no.1
6 Months Ago
Pilot Ejector Seat - Improved gibs
6 Months Ago
Spotlight icon
6 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
6 Months Ago
Fix formatting in RebindSkinnedMeshRenderer
6 Months Ago
work around unity_BaseCommandID not being set
6 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings