113,218 Commits over 3,959 Days - 1.19cph!
Merge from AttackHeliItemFix
Merge from nightlight_debugcamera
Merge from nightlight_workshop
Merge from fix_hover_loot_clothing_full_backpack
Merge from qol_drag_into_backpack
Merge from fix_hidesightmeshes_nre
Merge from ScientistEyeCheck
Merge from viewmodelrenderers
Merge from arrowhead_fixes
Merge from cargo_ship_container_lod_fix
Reapply bradley_scientists_changes
Merge from powerlines monuments prefab rebuild
Merge from junkyard_crane_col_fix
Merge from fix_triangle_foundations_offset
Merge from analytics_load_times
Merge from fix_f8_menu_author_stripped
Merge from StickyPhysicsFix
PatrolHelicopterAI serialization fix (cc Ian)
Another kinematic rigidbody velocity fix
Use Continuous Speculative on scrap heli as well (was Discrete)
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
Revert to the earlier, simpler HarborAudioFix
Fix `server.tags` convar not working with `pve` tag
Reapply helicopter changes from
71402,
71406,
71415
Fixes mini and scrap helis falling into the ocean when flying to another zone
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>`
Move `AddTargetSet()` from local method to private method
Reduce random variance of `TargetScan()`
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Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health
https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
Merged death clipping fix
Small fixes.
Ready to merge.
Replaced junkyard crane prefab with the new mesh
merge from electricity_power_fixes/2/doorcontroller
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Fixed elevator buttons not working (silo and train tunnels)
Prevent buiilding volume tweaks
Fixed elevators preventing door controller deployment
Fixed parented wires not being updated correctly, for real this time
Target returning dummy data if no player outside of zone detected