137,205 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
10 Months Ago
airfield puzzle update
10 Months Ago
test_generator_more_snapping_fixes -> main
10 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
10 Months Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
10 Months Ago
Set sprite packing mode to enabled again, ffs
10 Months Ago
more_video_optims -> main
10 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
10 Months Ago
floating city 2 layout polish, better connection to casino barge
10 Months Ago
updated arctic base puzzle respawn for fragments s2p
10 Months Ago
sphere tank s2p
10 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
10 Months Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
10 Months Ago
Update sail prefab with rig
10 Months Ago
Anchor timed action Codegen
10 Months Ago
Merge from naval_update/sails
10 Months Ago
Sphere tank and radtown now have a basic green card puzzle
10 Months Ago
merge from hackweek_crosshair_customization
10 Months Ago
merge from main
10 Months Ago
Fix crosshair being visible in main menu
10 Months Ago
exported large sail animations
10 Months Ago
Sort steering wheel menu priorities
10 Months Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
10 Months Ago
Water bucket and jerry can entity, hold type and anim update
10 Months Ago
merge from burst_1_8_25
10 Months Ago
Sails and steering wheel can only be placed on construction
10 Months Ago
Empty more store pageoverlay texture refs
10 Months Ago
Basic fragment always spawn at blue card desk, remove from green manifest
10 Months Ago
More store texture refs moved to sprites
10 Months Ago
added lod setup for cannon
10 Months Ago
manifest
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
greencard desk always spawns a single basic blueprint fragment
10 Months Ago
supply drop always spawns basic fragments
10 Months Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
10 Months Ago
floating city 2 layout polish
10 Months Ago
merge from meta_shift
10 Months Ago
Medical barge, shifted location of security tower a bit for better flow
10 Months Ago
merge from main
10 Months Ago
Merge from foliage_instancing (indirect instancing fix)
10 Months Ago
Merge from main
10 Months Ago
Make foliage instancing compatible with indirect instancing
10 Months Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
10 Months Ago
pt_boat_gameplay -> naval_update
10 Months Ago
We are moving! Fuel storage Item storage
10 Months Ago
Adjust water plane points for PID
10 Months Ago
Fix engine access Place mount points properly
10 Months Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
10 Months Ago
Add AI support to the new PT Boat