200,917 Commits over 4,171 Days - 2.01cph!

4 Months Ago
Salvaged Bamboo Shelves - Added cinematic textures and materials
4 Months Ago
reverted a sewer exit env volume override in compound scene
4 Months Ago
excavator scene2prefab
4 Months Ago
converted env volumes of the excavator
4 Months Ago
fixed some zfighting on jungle_ruins_e structure
4 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
4 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
4 Months Ago
fixed a legacy rotation leftover on armored steps block
4 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
4 Months Ago
jungle storage cineamtic textures and materials
4 Months Ago
jungle storage lods and gibs
4 Months Ago
Submitting wood armour 3rd person updated skinning
4 Months Ago
Updating skinning for wood armour gloves
4 Months Ago
tiger sounds
4 Months Ago
merge from jungle_update
4 Months Ago
merge from underwater-effects
4 Months Ago
disable material/rig/animation import on new river mesh
4 Months Ago
merge from jungle_update
4 Months Ago
configurable caustics chroma separation, shader adjustments
4 Months Ago
jugnle wallpapers materials and icons
4 Months Ago
Fixing skinning for outbreak scientist
4 Months Ago
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4 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
4 Months Ago
Excluded rock and jungle rock from stand type weapon racks
4 Months Ago
Some shader tests
4 Months Ago
Jungle Rock - Added cinematic 4k textures and material
4 Months Ago
converted wooden buildings and dredge used in bandit town monument
4 Months Ago
converted wooden buildings used in stables and fishing village monuments
4 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
4 Months Ago
converted airfield hangars
4 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
4 Months Ago
office building and industrial buildings converted, including prefab variants
4 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
4 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
4 Months Ago
caustics modulate sun light color rather than add separately
4 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
4 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
4 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
4 Months Ago
merge from jungle_dlc
4 Months Ago
merge from jungle_update
4 Months Ago
merge from jungle_update
4 Months Ago
merge from jungle_dlc
4 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
4 Months Ago
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4 Months Ago
fixed leaking tarp parts on bamboo barrel texture
4 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
4 Months Ago
hooked up jungle dlc sprays
4 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
4 Months Ago
renamed half height bamboo shelves and rebuilt manifest
4 Months Ago
better naming for emojis