136,351 Commits over 4,324 Days - 1.31cph!

2 Months Ago
demo_fixes -> naval_update
2 Months Ago
renamed lr300 skin to space LR300 assault rifle
2 Months Ago
Extra text refresh for strange editor edge cases
2 Months Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
2 Months Ago
merge from space storepages
2 Months Ago
Codegen +arabic text fix from flavien
2 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
2 Months Ago
Fix balloon lock not applying correctly
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
2 Months Ago
Merge from naval_update
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from readout_animations_fix
2 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
2 Months Ago
Fixed broken TV static on floating cities tvs
2 Months Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
2 Months Ago
improved transform access
2 Months Ago
added bespoke parent convex volume mesh for ghost ship
2 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
2 Months Ago
S2P'd all islands.
2 Months Ago
Male twitch underwear repose
2 Months Ago
Merge from /naval_update/lr300_space_display_animations
2 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
2 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
2 Months Ago
Merge from item_ownershipsshare_free
2 Months Ago
Free ownershipShared list if not null on Item pool reset
2 Months Ago
Make ammo readout animations work with new mesh renderers
2 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
2 Months Ago
Merge from changeset 138978 (mission change and leak fix)
2 Months Ago
Merge from naval_missions
2 Months Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from changeset 138975 (another leak)
2 Months Ago
Another leak 💦🔧
2 Months Ago
merge from triggerparent_pooling_leak
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from changeset 138967 (fix leaky lists)
2 Months Ago
Disabled mesh particle instancing disabler during asset scene runtime process
2 Months Ago
Merge from naval_missions
2 Months Ago
Fix leaky lists on the server relating to missions
2 Months Ago
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2 Months Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
2 Months Ago
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2 Months Ago
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2 Months Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
2 Months Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
2 Months Ago
Move the player check up to ScientistNP2 and disable the FSM as well
2 Months Ago
Added a temporary fix for invisible mesh-based particles