reporust_rebootcancel

137,825 Commits over 4,505 Days - 1.27cph!

22 Days Ago
Add shot director mode, basically the same as demo1 ui camera recording
22 Days Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
22 Days Ago
hook up demo2 UI to the game
22 Days Ago
merge from fix_ent_kill_position -> main
22 Days Ago
Show position and network ID when entity commands are used (example: ent kill)
22 Days Ago
merge from fix_apartment_bag_limit -> main
22 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
22 Days Ago
Add support for certain sleeping bags to not count towards bag limit
22 Days Ago
merge from delete_timed_lock -> main
22 Days Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
22 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
22 Days Ago
merge from hackweek_parented_ddraw
22 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
22 Days Ago
merge from main
22 Days Ago
merge from main
22 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
22 Days Ago
merge from icewall_col_fix
22 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
22 Days Ago
Whitebox progress
22 Days Ago
Server compile fix
22 Days Ago
Post-merge cleanup and fixes
22 Days Ago
update gas station maintainable prefabs from new environment
22 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
23 Days Ago
merge from hackweek_parented_ddraw
23 Days Ago
merge from hackweek_parented_ddraw
23 Days Ago
merge from main
23 Days Ago
merge from PlayerMaintainedMonuments
23 Days Ago
merge from fix_apartment_bathroom_door -> main
23 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
23 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
23 Days Ago
merge from fix_apartment_fridge_transfer -> main
23 Days Ago
Fix compile error
23 Days Ago
merge fix for fridges to the correct branch
23 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
23 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
23 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
23 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
23 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
23 Days Ago
S2P powerplant
23 Days Ago
Merge from PlayerMaintainedMonuments
23 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
23 Days Ago
Rock Sculpture - texture update and new shader features
23 Days Ago
Powerplant exterior updates.
23 Days Ago
game_room_dlc -> main (missed files)
23 Days Ago
game_room_dlc -> main
23 Days Ago
merge from darts_game
23 Days Ago
monument blocker texture cleanup
23 Days Ago
LOD3s for stacked terminals
23 Days Ago
Boar animation exports and rig set up
23 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents