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137,785 Commits over 4,352 Days - 1.32cph!

26 Days Ago
Fixed demo.browser command
26 Days Ago
Placement wip
26 Days Ago
merge from main
26 Days Ago
merge from oldmenu_purge
26 Days Ago
Deleted old Main Menu prefab folder
26 Days Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
26 Days Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
26 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
26 Days Ago
inventory_commands_streamermode
26 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
26 Days Ago
merge from supplydrop_boat_fix
26 Days Ago
merge from scientist_rock_fix
26 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
26 Days Ago
Prefab variant, more setup. Manifest.
26 Days Ago
merge from main/salvaged-sword-audio-rework
26 Days Ago
merge from main/salvaged_icepick_new_sounds
26 Days Ago
Re-added indirect instancing multi-compiles
26 Days Ago
merge from main/salvaged_axe_new_sounds
26 Days Ago
merge from main/butcher_knife_new_sounds
26 Days Ago
Golfcart read write/golf driver mesh and textures
26 Days Ago
wip
26 Days Ago
Folder cleanup, renamed some classes
26 Days Ago
catapult_bee_worldmodel -> main
26 Days Ago
Add worldmodel script to bee ammo for the catapult
26 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
26 Days Ago
syncvar_improvements_3 -> main
26 Days Ago
Merge from main
26 Days Ago
materials first pass, texturing start on apartments exterior
26 Days Ago
Merge from main
26 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
26 Days Ago
Merge from main
26 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
26 Days Ago
Separate sign for Kiosk B
26 Days Ago
Merge: from main
26 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
26 Days Ago
Deleted and moved more stuff
26 Days Ago
Compile fix post merge
26 Days Ago
Merge from main
26 Days Ago
merge from main
26 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
26 Days Ago
Separate paintable signs for rentable shop kiosks
26 Days Ago
merge from deepsea_fixes
26 Days Ago
Test setup
26 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
26 Days Ago
RHIBs cannot enter the deep sea
26 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
26 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
26 Days Ago
Charcoal Box - texture and icon update
26 Days Ago
Merge from redirect_tests
26 Days Ago
Compile fixes