reporust_rebootcancel

129,008 Commits over 4,232 Days - 1.27cph!

11 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
11 Months Ago
merge from /main
11 Months Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
11 Months Ago
merge from arcticpack_itemstore_fixes
11 Months Ago
merge from ore_hotspot_position_fix
11 Months Ago
merge from simple_upgrade
11 Months Ago
merge from voiceprops_itemstore
11 Months Ago
merge from ore_sfx_fix
11 Months Ago
merge from hackweek_car_radio
11 Months Ago
merge from decal_nre_fix
11 Months Ago
Ice shader: triplanar normal map correction
11 Months Ago
Disable some now-duplicate options in graphics options screen
11 Months Ago
Merge from presets_editor/quality/
11 Months Ago
Merge from main
11 Months Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
11 Months Ago
Merge from main
11 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
11 Months Ago
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11 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
11 Months Ago
test files
11 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
11 Months Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
11 Months Ago
LOD settings
11 Months Ago
renaming of unarmed anims to match maya source and new convention
11 Months Ago
Added asyncUpload settings to mandatory defaults
11 Months Ago
Set shadow cascade splits in mandatory defaults
11 Months Ago
Remove the massive lump of disabled code I forgot to delete
11 Months Ago
Implement indirect instanced rendering system
11 Months Ago
Particle raycasy budget preset values
11 Months Ago
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11 Months Ago
Catapult item pickup and drop sounds
11 Months Ago
Added streaming texture presets
11 Months Ago
Ballista bolts world models and pickup/dropped sound
11 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
11 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
11 Months Ago
jungle ruins kit
11 Months Ago
Fixed battering ram choppy reverse
11 Months Ago
set up mini crossbow world model and intial anims
11 Months Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
11 Months Ago
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11 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
11 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
11 Months Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
11 Months Ago
fix snowmobile error in code rather than prefab
11 Months Ago
Fix all the store pages UI scaling and snow mobile error message
11 Months Ago
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11 Months Ago
Updated rig to V4 with updated names
11 Months Ago
removed old unused ice textures now we have the composite texture
11 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
11 Months Ago
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