250,792 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Fixed terrain holes in small rock formations
4 Months Ago
HCR no longer mountable to Frontier weapon racks due to size.
4 Months Ago
Fix Depth::GetLinear, be expressive about it for correctness before all, precompute these values later Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2
4 Months Ago
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
4 Months Ago
Keep track of modifier source counts. Tea vitals bar only shows tea source modifiers.
4 Months Ago
Fixed several water regressions from 104770
4 Months Ago
Adjusted cliff tall slope meshes to get rid of terrain holes
4 Months Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
4 Months Ago
Fixed non-harvestable trees in oasis a, b and c Removed monument topology from oasis a and b to get rid of barrel spawns
4 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
4 Months Ago
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4 Months Ago
Ensure water radiation map persists between saves
4 Months Ago
Can now pause SoundHandles the same way you can MusicPlayers. Resolves Facepunch/sbox-issues#5581
4 Months Ago
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4 Months Ago
Fixed mix-blend-mode not working Fix mix-blend-mode not applying to layer if using filter: Fix filter: blur box cropping
4 Months Ago
Properly replicate meat stack size shrinking as wolf is eating
4 Months Ago
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4 Months Ago
Added "use local space" to "Position Within Box Random" particle init
4 Months Ago
Fixed a typo in the name of NPC:SetIdealSequence Fixed ENT:GetPreferredCarryAngles for `ai` ents not being called
4 Months Ago
Fix ActionGraphModel.WithDefaults handling exposed properties
4 Months Ago
4 Months Ago
Fixed cliff_d anchor issues
4 Months Ago
Remove logs
4 Months Ago
Cleaned up and streamlined onItemAddedToStack calls from base liquid vessel ItemModContainerRads now listens for a bunch more ItemContainer changes Much more accurate rad count for a vessel
4 Months Ago
Possible NRE fix in PushLiquidThroughOutputs
4 Months Ago
Bunch of cleanup and removing log spam. Log a message when temporarily adding an unapproved item for rendering.
4 Months Ago
Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
4 Months Ago
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4 Months Ago
Update Facepunch.ActionGraphs
4 Months Ago
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4 Months Ago
Fix defaults being dropped in cached fast path
4 Months Ago
4 Months Ago
Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
4 Months Ago
Fix scene ref node output type for prefab root objects
4 Months Ago
Remove unused hidden nodes when saving graphs Fix node reachability visual
4 Months Ago
stopping watervisibilitygrid error spam - still need to fix the core issue
4 Months Ago
Update Facepunch.ActionGraphs
4 Months Ago
Don't automatically call RemoveUnusedChildNodes
4 Months Ago
4 Months Ago
Have wolves spend a longer time eating larger meat stacks
4 Months Ago
subtracting 104763 - we are using the W component on shore vectors in the shaders, just not in code
4 Months Ago
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
4 Months Ago
Scene + anim backups
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Merge: from itemcontainer_pooling Fixes the "Double init of inventory!" assert on killing NPCs. Tests: spawned scientist NPC, killed them - no assert logged, corpse still clothed and loot present.
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Bugfix: Remove assert that forbade double-loading of ItemContainer-owning types - Removed a separate dead assert Entities can be synchronized over the network multiple time via doing a whole load, which invalidated my previous logic. Tests: Spawned a bunch of NPCs and killed them - they didn't generate asserts.
4 Months Ago
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