reporust_rebootcancel

137,487 Commits over 4,474 Days - 1.28cph!

51 Days Ago
merge from menu_notifications
51 Days Ago
Compile fix
51 Days Ago
Modified conditionals to not clip with certain hats
51 Days Ago
merge from main
51 Days Ago
merge from console_focus_fix
51 Days Ago
merge from strobelight_flags_fix
51 Days Ago
debug logs
51 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
51 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
51 Days Ago
Final LOD fix Spotlight
51 Days Ago
Further cleanup, boolean gating for lookup creating
51 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
51 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
51 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
51 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
51 Days Ago
Compile fix
51 Days Ago
Cleanup, rewrites
51 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
51 Days Ago
merge from main -> apartment_complex_monument
51 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
51 Days Ago
main -> demo_compatability_layer
51 Days Ago
update_metabolism_network_optimization -> main
51 Days Ago
Code cleanup
51 Days Ago
merge from main
51 Days Ago
Fix SenseComponent.Tick InvalidOperationException
51 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
51 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
51 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
51 Days Ago
large apartment tweaks
51 Days Ago
collapsed blocker update
51 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
51 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
51 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
52 Days Ago
merge from hanging pot plants
52 Days Ago
set dressing progress in floor 5
52 Days Ago
Log warning instead of error when no save file for navmesh is found
52 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
52 Days Ago
Fix compile errors
52 Days Ago
52 Days Ago
merge from main
52 Days Ago
renamed to wip title bar games, rebuilt skins
52 Days Ago
merge from main
52 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
52 Days Ago
update from main
52 Days Ago
Merge from main
52 Days Ago
Merge from main
52 Days Ago
set dressing progress in floor 5
52 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
52 Days Ago
Merge from main
52 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th