reporust_rebootcancel

135,697 Commits over 4,324 Days - 1.31cph!

11 Months Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
11 Months Ago
added pipe mesh to the ziggurat
11 Months Ago
Cleanup, removed logs
11 Months Ago
Cocoknight armor update
11 Months Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
11 Months Ago
Eggs spawn at water level
11 Months Ago
Updated LOD distance
11 Months Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
11 Months Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
11 Months Ago
Prevent tigers from fighting panthers all the time
11 Months Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
11 Months Ago
Allow setting a custom initial orientation for projectiles
11 Months Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
11 Months Ago
Removed Old Snake Raw Textures
11 Months Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
11 Months Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
11 Months Ago
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11 Months Ago
Enabled raycasting on egg spawned during the event
11 Months Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
11 Months Ago
Adjusted base clip distance
11 Months Ago
Prepped prefab for cull volumes.
11 Months Ago
merge from groundwatch_nre_fix
11 Months Ago
Fixed vending machine storage adaptor pipes always being blocked
11 Months Ago
merge from Easter_event_2025
11 Months Ago
prefab cleanup - added guard rails
11 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
11 Months Ago
added the new terminals and electric boxes to the scene
11 Months Ago
Zigg tank update
11 Months Ago
Merge from /main
11 Months Ago
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11 Months Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
11 Months Ago
Add convars to control camera clip buffer time and if enabled
11 Months Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
11 Months Ago
merge from jungle_update
11 Months Ago
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11 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
11 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
11 Months Ago
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11 Months Ago
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11 Months Ago
edited tiger run animation
11 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
11 Months Ago
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11 Months Ago
Missing file
11 Months Ago
Moved bear protection file to the right folder too.
11 Months Ago
Moved the croc protection file to the correct folder.
11 Months Ago
merge from invalidlanguage_fix