195,255 Commits over 4,079 Days - 1.99cph!

3 Months Ago
merge from cookingv2
3 Months Ago
Hive, coop and workbench crafting gameplay base pass
3 Months Ago
New layout out bbq food points for less overlapping
3 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
3 Months Ago
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3 Months Ago
Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
3 Months Ago
exported tiger drag animation
3 Months Ago
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
3 Months Ago
harvesting tea world models / lods icon and icon hookup
3 Months Ago
Rebalanced some hive growth rates
3 Months Ago
- Item changes - Can feed honeycomb to chickens
3 Months Ago
bees -> crafting_update
3 Months Ago
bee_grenade2 -> bees
3 Months Ago
Disabled test gizmo
3 Months Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
3 Months Ago
heliconia rostrata files - models, textures, mats
3 Months Ago
merge from tech-tree-ux-improvements
3 Months Ago
blowpipe texture progress
3 Months Ago
Merge from crafting_update
3 Months Ago
Restored 1p_spectating_grenade_fix
3 Months Ago
Monument biome filter adjustments
3 Months Ago
Restored BeeSwarm changes
3 Months Ago
bees -> bee_grenade2 (again)
3 Months Ago
merge from crafting_update
3 Months Ago
Jungle ruins S2P
3 Months Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
3 Months Ago
bee_grenade2 -> bees
3 Months Ago
crafting_update -> bees
3 Months Ago
clean up fridge volumes, more accurate
3 Months Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
3 Months Ago
merge from io_research_table
3 Months Ago
crafter position fix
3 Months Ago
merge from jungle ruins
3 Months Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
3 Months Ago
Merge from main
3 Months Ago
merge from crafting_update
3 Months Ago
Apply tooltip to the base prefab instead of the variant
3 Months Ago
Update premium tag tooltip
3 Months Ago
Add premium tag to AutoCorrectTags()
3 Months Ago
Show lock icon when you don't qualify to join the premium server - show nothing extra when you do qualify for it
3 Months Ago
Scene backups
3 Months Ago
Codegen
3 Months Ago
Merge from crafting_update
3 Months Ago
Fix NRE when attacking scientists
3 Months Ago
Add `browser_premium_tab` convar to control if the premium tab is shown
3 Months Ago
Add new tab to the server list for premium servers - similar to how official servers show in their own tab Add filtering for the premium server tag - like how you can filter by monthly, weekly, etc
3 Months Ago
Add premium server tag to tag list prefab
3 Months Ago
Add ability for servers to stay inside the same server list when forwarded from one server list to another - allows us to forward servers from official list while keeping them in the official list
3 Months Ago
Refactor how the premium tag is added
3 Months Ago
Add `premium` server tag when `server.premium` convar is set Ensure `premium` tag gets compressed