140,313 Commits over 4,505 Days - 1.30cph!

4 Months Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
4 Months Ago
Add reset static fields to base screen shake
4 Months Ago
merge from main
4 Months Ago
Quick icon panel cleanup. Static RPC guard.
4 Months Ago
merge from main
4 Months Ago
merge from placement_ignoreentity
4 Months Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
4 Months Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
4 Months Ago
mortar anim updates
4 Months Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
4 Months Ago
- Stop unity complaining about main tex - Ensure ping markers show up
4 Months Ago
Fixed salvaged workbench upgrade not recycling into anything
4 Months Ago
marketplace set dressing backup
4 Months Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
4 Months Ago
Updated Freestanding Sink Prop Textures
4 Months Ago
Move mortar shell visual to the prop bone on mortars
4 Months Ago
Fix cases where rotation could still be using recast in unity mode
4 Months Ago
Industrial Storage - tweaked icon settings in prefabs
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
Merge from test_fixes
4 Months Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
4 Months Ago
changed bowless crossbow steamid to 10492
4 Months Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
4 Months Ago
merge from weapon_refresh_salvaged_cleaver
4 Months Ago
merge from main
4 Months Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
4 Months Ago
manifest, fixing industrial garage doors not skinning
4 Months Ago
merge from main
4 Months Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
4 Months Ago
merge from batteringramhead_health_fix
4 Months Ago
Fixed battering ram head not showing its health
4 Months Ago
Increase prototype fail chance to 25%
4 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
4 Months Ago
Industrial Storage - final textures, icons
4 Months Ago
Remove mount anchor grounding on mortar
4 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
4 Months Ago
Vanilla and hardcore tech tree placements
4 Months Ago
Fixing player male legs skinning
4 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
4 Months Ago
merge rust_relay_server -> main
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
tweaked relay server restart method
4 Months Ago
Mortar animation and camera updates
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
Upgrade items initial inventory sounds
4 Months Ago
Adding military idle animation set
Rin
4 Months Ago
Initial Mortar Ammo damage pass
4 Months Ago
merge from fields_mismatch_cleanup
4 Months Ago
missing nonserialized attribute
4 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable