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137,522 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
10 Months Ago
Casino big wheel room
10 Months Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
10 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
10 Months Ago
merge from directional_drag
10 Months Ago
floating city 4 latest
10 Months Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
10 Months Ago
merge from boatspawner_nudge_fix
10 Months Ago
Removed empty RealmedRemove component from hull_square
10 Months Ago
Possible fix for the nudge fix not working
10 Months Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
10 Months Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
10 Months Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
10 Months Ago
Fix monster mesh rendering issue
10 Months Ago
Anchor collision primitives setup. Tweaks to volumes.
10 Months Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
10 Months Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
10 Months Ago
Updating medical syringe refresh rig fbx
10 Months Ago
Disable the large vehicle colliders around BBS netting
10 Months Ago
Adding viwmodel rig for binocular refresh
10 Months Ago
merge from naval_update
10 Months Ago
S2P on FCs after farm changes
10 Months Ago
Added a few more chainlink fences around the farm
10 Months Ago
merge from Project_Hammer
10 Months Ago
merge from boat_building
10 Months Ago
Merge from texture_streaming_delay_fix
10 Months Ago
Scale foliage based on distance density falloff to reduce visible pop in
10 Months Ago
Compile fixes
10 Months Ago
Merge from floating_cities
10 Months Ago
Cleaned up some LODGroups from various floating city bits
10 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
10 Months Ago
Merge from parent
10 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
10 Months Ago
Merge from small_ramp
10 Months Ago
Only allow interaction when looking at the base of the bridge
10 Months Ago
Merge from naval_update
10 Months Ago
Fixes
10 Months Ago
Last island.
10 Months Ago
merge from Halloween_25_Update/PH/storepage
10 Months Ago
Updated krieg backpack store media
10 Months Ago
Merge from main
10 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
10 Months Ago
Make fold out colliders convex, general prefab setup
10 Months Ago
Fixed button text that broke after merge
10 Months Ago
Setup 3rd person reload effects on turrets
10 Months Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
10 Months Ago
Merge from parent
10 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
10 Months Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
10 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword