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137,608 Commits over 4,474 Days - 1.28cph!

1 Year Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
1 Year Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
1 Year Ago
Move out translation phrases to static readonly constants
1 Year Ago
Lowered music preview volume in the soundtrack dlc page
1 Year Ago
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
1 Year Ago
Move server restart chat messages to toasts
1 Year Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
1 Year Ago
floating city tarp fixes and lods
1 Year Ago
merge from new_menu
1 Year Ago
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
1 Year Ago
Updated Pilot Hazmat Textures
1 Year Ago
new_menu -> main
1 Year Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
1 Year Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
1 Year Ago
Build manifest to be able to spawn scientists (got erased from merge)
1 Year Ago
clothing mannequin mesh tweaks wip
1 Year Ago
Updated pilot hazmat vm prefab with new mesh
1 Year Ago
Missed a file
1 Year Ago
Async-ed the steam inventory crate definitions filtering
1 Year Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
1 Year Ago
3p bandage and basket anims, entity and override controller setup
1 Year Ago
Added all rustiggé eggs to the skin viewer
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
1 Year Ago
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1 Year Ago
Changed shipping containers in food market area to green. Changed blend layers.
1 Year Ago
3p military flamethrower anims, entity and override controller setup
1 Year Ago
Add support for doubles,floats and primitives in reset static field gen.
1 Year Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
1 Year Ago
3p anim updates for shotguns and launcher
1 Year Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
1 Year Ago
Added an editor command to randomise the skins in the store
1 Year Ago
Better map settings
1 Year Ago
Add escape capture to server search
1 Year Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
1 Year Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
1 Year Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
1 Year Ago
turned backface cull back on on ejector seat 2nd material
1 Year Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
1 Year Ago
RHIB LOD material optimisation
1 Year Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
1 Year Ago
floating city scene update
1 Year Ago
Added NEW tags to header nav button
1 Year Ago
Merge from main
1 Year Ago
merge from new_menu
1 Year Ago
Store time logic tweaks
1 Year Ago
Fix premium modal design
1 Year Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
1 Year Ago
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
1 Year Ago
Merge from main