201,986 Commits over 4,171 Days - 2.02cph!

5 Months Ago
ClimateOverlay has jungle biome
5 Months Ago
5 Months Ago
5 Months Ago
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5 Months Ago
merge from oldhorse_purge
5 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
5 Months Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
5 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
5 Months Ago
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
5 Months Ago
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Manifest
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5 Months Ago
Merge: from main Tests: ran unit tests
5 Months Ago
Fix croc ragdoll jaw clipping with its skull
5 Months Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
5 Months Ago
Merge from jungle_update (fix croc swimming above water)
5 Months Ago
Make it easier to find a new position for non-flat terrain
5 Months Ago
Adjust croc swim depth for new anims
5 Months Ago
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5 Months Ago
Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
5 Months Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
5 Months Ago
Fix croc sometimes hovering above water
5 Months Ago
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Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
5 Months Ago
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5 Months Ago
Merge from foliage_wind_phase
5 Months Ago
Kapok tree polish / billboards / folder cleanup
5 Months Ago
Missing files
5 Months Ago
Clean: remove unused NativeList Tests: none, trivial change
5 Months Ago
Submitting adjusted height croc swim anims
5 Months Ago
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5 Months Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
5 Months Ago
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5 Months Ago
half_height shelf test setup
5 Months Ago
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5 Months Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
5 Months Ago
Added null checks on min/max armour peices when toggling their state
5 Months Ago
main -> conditional_armour_meshes
5 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
5 Months Ago
hooper_range_visuals -> main
5 Months Ago
Clean: removing dead code Tests: compiles
5 Months Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
5 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
5 Months Ago
Setup for wall mounted weapon racks. Too small for other types.