194,180 Commits over 4,079 Days - 1.98cph!

25 Days Ago
merge from hunter_vision
25 Days Ago
Added scent emission to all animals
25 Days Ago
Cocoknight textures update
25 Days Ago
Better trail merging by looking at segments instead of points
25 Days Ago
Fix failing to save empty blueprints when using resetbp command
25 Days Ago
Finally actually reverted 3 descs updated too early
25 Days Ago
updated vine swinging/descending animations
25 Days Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
25 Days Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
25 Days Ago
ziggurat scene S2P
25 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
25 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models
25 Days Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
25 Days Ago
enabled r/w on zipline platform collision models
Rin
25 Days Ago
Reverting 119833
25 Days Ago
merge from main
25 Days Ago
water treatment plant scene tweaks to sewers openings S2P
25 Days Ago
Updated croc distance eye system.
25 Days Ago
softer lighting transition into sewer ladder to allow visibility of players below
25 Days Ago
reverted 3 descs committed too early
25 Days Ago
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat Added Cinematic 4K Textures for Snake Raw and Cooked Meat
25 Days Ago
▉▌▆ ▊▍█▆▋▊ ▌▋▋▄ █▄ ▅▌▋▇ ▌█▄▄▅▆▇█▅▉▋ ▊▇ ▊▊▊ ▅█▇▋▆▋▌▍ ▊█ █▍▍▆▇▆ ▉▇ ▇▊█▌ (▄█▊▄▄ -> ▅▍▆▇ -> ▄▇▌▍▊▉▄▅▅▊▅ ▇▋ ▋▇▉▍▆█▄)
25 Days Ago
Side profile tweak.
25 Days Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
25 Days Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
25 Days Ago
Full rebuild/append new segment optim when generating the trail
25 Days Ago
Merge from jungle_dlc
25 Days Ago
set up wood armor glove cinematic materials and textures
25 Days Ago
Tiger and Croc cinematic material updated
25 Days Ago
Merge from Jungleupdate_Media
25 Days Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
25 Days Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
25 Days Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
25 Days Ago
added cinematic textures and materials for the Tiger, Panther and Crocodile
25 Days Ago
Better end uvs
25 Days Ago
Allow canyons and lakes to spawn in jungle
25 Days Ago
Switch vine material to cutout
25 Days Ago
converted radtown monument buildings, radtown s2p
25 Days Ago
cherry picking env volume brightness level changes from spatially aware branch
25 Days Ago
merge from jungle_update
25 Days Ago
merge from jungle_dlc
25 Days Ago
Jungle ore spawn increase
25 Days Ago
Merge from main
25 Days Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
25 Days Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
25 Days Ago
extended mag desc
25 Days Ago
Forgot to tick the boots
25 Days Ago
First 50 description updates, also merged some older typos to this branch.
25 Days Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
25 Days Ago
Texels per unit system (for uvs)