140,167 Commits over 4,505 Days - 1.30cph!

5 Months Ago
merge from waterwheel_deployable
5 Months Ago
Added a scrollbar to the command list Some layout tweaks and fixes
5 Months Ago
merge from hamster_water_wheel
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
get RRP running on unity 6
5 Months Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
5 Months Ago
Fixed item and vehicle list flex scroll gap
5 Months Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
5 Months Ago
Merge from main
5 Months Ago
Checkpoint for Flavien test.
5 Months Ago
Fix missing HasFlag swaps
5 Months Ago
Refactor all fsms, wip
5 Months Ago
new mocap for shrug, thumbs up and thumbs down updated
5 Months Ago
merge from main
5 Months Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
5 Months Ago
merge from new_console-ui
5 Months Ago
Compile fix
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
oops
5 Months Ago
Fixed double select none buttons in the tools tab
5 Months Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
5 Months Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
5 Months Ago
merge from hasflag_replacement
5 Months Ago
merge from new_console-ui
5 Months Ago
Fixed loadouts not loading in non debug builds
5 Months Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
5 Months Ago
RidableHorse.prefab really wants to be reserialized
5 Months Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
5 Months Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
5 Months Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
5 Months Ago
rust_relay_server -> main
5 Months Ago
main -> rust_relay_server merge
5 Months Ago
offset packetType by lowestUserPacket
5 Months Ago
Can copy error by clicking on them
5 Months Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
5 Months Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
5 Months Ago
merge from main
5 Months Ago
merge from render_pipeline_testing
5 Months Ago
probable fix for flickering fog
5 Months Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
Increased the error overlay size, reduced the max amount of entries
5 Months Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
5 Months Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
5 Months Ago
nice new shiny store icon for egg suit
5 Months Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
5 Months Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
5 Months Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
5 Months Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls