127,327 Commits over 4,171 Days - 1.27cph!

11 Months Ago
edited ads postion in mini crossbow viewmodel prefab
11 Months Ago
Implemented catapult animations
11 Months Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
11 Months Ago
workcart_box -> main
11 Months Ago
Add small box to the underground workcart
11 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
11 Months Ago
missing files
11 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
11 Months Ago
merge from Hazmat Plushy
11 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
11 Months Ago
waterpump_minimum_depth_change -> main
11 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
11 Months Ago
propane_stack_size -> main
11 Months Ago
Update Propane Tank stack size from 5 -> 20
11 Months Ago
merge from localcoord-blend-layer
11 Months Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
11 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
11 Months Ago
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11 Months Ago
Mini crossbow icon render setup and icon
11 Months Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
11 Months Ago
Update Catapult Flammable Ammo Textures and LODS
11 Months Ago
cherrypick aux2 fixes
11 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
11 Months Ago
exported wolf attack ledge animation
11 Months Ago
drawbridges door prefabs and setup, anim controllers
11 Months Ago
Save/load permanent RCON IP bans
11 Months Ago
Merge from main to jungle ruins
11 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
11 Months Ago
Update: added Assembly name to the snapshot marks Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers. Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server
11 Months Ago
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds. Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
11 Months Ago
merge from upgrade_forgiveness
11 Months Ago
merge from skin_change_noclip_fix
11 Months Ago
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11 Months Ago
merge from birthday11
11 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
11 Months Ago
drawbridge anim fixes
11 Months Ago
anim import options for drawbridges
11 Months Ago
clipped the open anims on the drawbridges to be the correct span
11 Months Ago
New view model and 3rd person blowpipe animations set up
11 Months Ago
Bugfix: fixed incorrect time scale in reports - Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report) Tests: exported snapshot from Craggy in editor
11 Months Ago
Merged battering ram gibs
11 Months Ago
Updating catapult rig with new mesh LODs
11 Months Ago
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11 Months Ago
cherrypicking aux2 ice_sculpture fixes
11 Months Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
11 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
11 Months Ago
Fixed offset battering ram scoop