128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Cherry pick 
124380, fix memory leaks when vine tree falls or animal spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: TestConsistency now passes
- validates auth proj hit their players/shields
- added utility that helps revalidate projectile hit and get more info (auth only for now)
Need to expand to re-validate non-auth hits
Tests: ran projectile consistency test
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reconfigured fluorescent ceiling light physics configuration
- using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling
- added toggle to reduce sleep threshold on CeilingLights
- needs a line renderer setup to replace mesh cables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix other pooled list leaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix more pooled list leaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add missing "using" to properly free the pooled list in State_Flank
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▆▍▄▍ ██▌▊ ▊▉▆_▆▊▍▅▊▊_▋█▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▆▋▉▊ ▄▇▉_▆▌█▉▅▆▉▆▄ ▊▄▍▄ ▇.▄▅▍ -> ▋.▄▍▇▍ ▌▊ ▇▊█▆▉█▍ ▆█▋▅▄▍▉▅▊ ▋▋▆▉▉▆▋ ▊▆▊ ▉▍▍█▅▇▄▌▆▉ ▋▇ ▋▊▋▌▉ ▇▅▍▆▇▉ █▅▉▊ ▆▅▄▌▌▍▌▌▄ ▆▍▉▋▄ ▄▇▊▌█▄▊ ▌▊▋█
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed lods for hanging bulbs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed material order on lightbulb
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: wip fixing the consistency test
- fix invalid tracking of on which frame a hit is expected
- extra validation code to confirm hits to expected players - revealed missmatches
Need to redo how I setup the players to avoid random overlapping
Tests: ran the test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
 
                
                
                
                
                
             
         
        
            
            
            
                
                foundations for legacy wood external gate store page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced material IDs in remaining floating walkway pieces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Abyss pack to include barrels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from console_recover_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clearing whole inventory now replies with the affected player's name.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from save269 - Staging wipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from manifest_insert_inspector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it
Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest
If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add some placeholder cables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Physics based ceiling lights now reset their position/rotation after 15s of no damage
Setup two joints on the fluorescent light
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move chandelier into cozy lights folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                String light bulbs + lights are now pooled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from frontier_external_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
 
                
                
                
                
                
                    
    
        
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                fix cloud reprojection artifacts where viewDir.y < 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating cities greybox cleanup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ensure corner pivot point is added, not subtracted
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed sleeping bag corner snapping
Fixed Furnace -> Furnace snapping
Some tweaks to locker and fridge (needs more height)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed issues snapping workbench 3 against the wall
 
                
                
                
                
                
             
         
        
            
            
            
                
                avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sofa corner padding to .02
 
                
                
                
                
                
             
         
        
            
            
            
                
                disable biome fog on craggy and playground as it doesn't make sense
 
                
                
                
                
                
             
         
        
            
            
            
                
                "
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