reporust_rebootcancel

154,834 Commits over 4,536 Days - 1.42cph!

1 Year Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
1 Year Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
1 Year Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
1 Year Ago
Fix tile never being removed from dict if using sync mode
1 Year Ago
merge from menu_stalls_fix
1 Year Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
1 Year Ago
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1 Year Ago
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1 Year Ago
Reserve some background threads for the navmesh
1 Year Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
1 Year Ago
subtract 132290
1 Year Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
1 Year Ago
report error, abort rendering if shader missing
1 Year Ago
add guide mesh shaders to always included list
1 Year Ago
merge from marker_teleport_reset_fix
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_custom_item_icon_description -> main
1 Year Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
1 Year Ago
Fix custom item icon from modding not showing the custom icon in the item's description
1 Year Ago
subtract 132264 mesh-guide-shader-improvements
1 Year Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
1 Year Ago
Implement cannon reloading animations
1 Year Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
1 Year Ago
added thumb bolt pullback anim to hc revolver shoot anims
1 Year Ago
Floating city S2P, fixes a OOB error with static water catcher
1 Year Ago
Merge from naval_missions
1 Year Ago
Fix compile error
1 Year Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
1 Year Ago
Fix all of the weird rotation issues
1 Year Ago
Swap to quaternions - getting gimbal lock already
1 Year Ago
Stop the turret from flipping the equipped weapon
1 Year Ago
updates to apple visuals and mat settings on model
1 Year Ago
merge from boat_stability
1 Year Ago
compile fix
1 Year Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
1 Year Ago
merge from retrotc_lod_distancefix
1 Year Ago
merge from marker_teleport_reset_fix
1 Year Ago
mereg from boat_stability
1 Year Ago
merge from bed_icon_fix
1 Year Ago
use the same buoyancy sleeping behaviour as tugboat
1 Year Ago
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1 Year Ago
merge from meta_shift
1 Year Ago
merge from mesh-guide-shader-improvements
1 Year Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
1 Year Ago
merge from main
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
client guards
1 Year Ago
tweaked neutral guide colours to be more orange
1 Year Ago
reduce anti-beaching accel