136,088 Commits over 4,444 Days - 1.28cph!

7 Months Ago
Add convar to disable NPCs on deep sea islands if needed
7 Months Ago
Merge from naval_update
7 Months Ago
merge from main
7 Months Ago
Merge from naval_missions
7 Months Ago
Rebuild phrases
7 Months Ago
Merge from main
7 Months Ago
Merge from naval_update
7 Months Ago
Dialogue adjustment for Floating Citizen
7 Months Ago
merge from main
7 Months Ago
merge from space_storepages - added hyphen to LR-300 description
7 Months Ago
merge from space_station_weapon_skin
7 Months Ago
hyphenated LR-300 in description
7 Months Ago
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
7 Months Ago
Fixed visual glitches on static discoball in the casino
7 Months Ago
merge from main
7 Months Ago
Dialogue fixes for Lumberjack and Floating Citizen
7 Months Ago
merge from space_station_building_skin
7 Months Ago
merge from space_station_weapon_skin
7 Months Ago
demo_fixes -> naval_update
7 Months Ago
renamed lr300 skin to space LR300 assault rifle
7 Months Ago
Extra text refresh for strange editor edge cases
7 Months Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
7 Months Ago
merge from space storepages
7 Months Ago
Codegen +arabic text fix from flavien
7 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
7 Months Ago
Fix balloon lock not applying correctly
7 Months Ago
naval_update -> turret_fixes
7 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from readout_animations_fix
7 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
7 Months Ago
Fixed broken TV static on floating cities tvs
7 Months Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
7 Months Ago
improved transform access
7 Months Ago
added bespoke parent convex volume mesh for ghost ship
7 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
7 Months Ago
S2P'd all islands.
7 Months Ago
Male twitch underwear repose
7 Months Ago
Merge from /naval_update/lr300_space_display_animations
7 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
7 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
7 Months Ago
Merge from item_ownershipsshare_free
7 Months Ago
Free ownershipShared list if not null on Item pool reset
7 Months Ago
Make ammo readout animations work with new mesh renderers
7 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
7 Months Ago
Merge from changeset 138978 (mission change and leak fix)
7 Months Ago
Merge from naval_missions
7 Months Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
7 Months Ago
Merge from naval_missions
7 Months Ago
Merge from changeset 138975 (another leak)