136,543 Commits over 4,444 Days - 1.28cph!

26 Days Ago
Merge from main to monument blockers branch to update it
26 Days Ago
Merge: from alloc_clean_june2026 - Optim: amortise or remove 19 allocation sources Tests: on craggy, gathered resources, built a mini base
26 Days Ago
m16 vm reload anim updated
26 Days Ago
Added NGSS support to RRP
26 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
26 Days Ago
Fix old scientists and animals ending up on roofs
26 Days Ago
editied 3p crouch anims
27 Days Ago
Adding water bucket refresh rig
27 Days Ago
merge from skinviewer_viewmodel
27 Days Ago
Hide inspect key widget if inspect is not bound
27 Days Ago
Added keyboard controls to navigate in between items
27 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
27 Days Ago
merge from main
27 Days Ago
MagazineStateViewmodel compile fix
27 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
merge from industiral_dlc
27 Days Ago
merge from bowless_crossbow
27 Days Ago
Merge: from main
27 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
27 Days Ago
Merge from main
27 Days Ago
Adjust deploy guide of wanted poster 1 again
27 Days Ago
Fixed LOD states in mannequin hide poncho
27 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
27 Days Ago
compile fix
27 Days Ago
Light consistency fixes.
27 Days Ago
merge from skinnables_icons_fix
27 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
27 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
27 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
27 Days Ago
Prop renderer legacy pose wip
27 Days Ago
merge from skinnables_icons_fix
27 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
27 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
27 Days Ago
Icon render pose prefab
27 Days Ago
Ponytail/Bun hair update
27 Days Ago
industrial torch sounds
27 Days Ago
Torch entity stuff
27 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
27 Days Ago
merge from premium_rebrand
27 Days Ago
Changed the wording, updated tag icon
27 Days Ago
industrial_conveyor_network_optimize -> main
27 Days Ago
Unbusy has to call the full update because we are .5s later
27 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
27 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
27 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
27 Days Ago
PlayerCopyTool copies base color brightness
27 Days Ago
network_analyser_rebuild -> main
27 Days Ago
more skinset balance
27 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset