reporust_rebootcancel

128,261 Commits over 4,109 Days - 1.30cph!

44 Days Ago
Merge from vine_data_fix
44 Days Ago
Updated battery search mission to require 3 batteries
44 Days Ago
Compile fixes
44 Days Ago
Merge from main (NPCTalking conflicts)
44 Days Ago
Merge from frontier_external_fixes
44 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
44 Days Ago
Merge from main
44 Days Ago
Merge from computerstation_reskin_fix
44 Days Ago
Merge from main
44 Days Ago
Merge from team_invite_changes
44 Days Ago
Fix auto turret auth not working
44 Days Ago
Merge from main
46 Days Ago
Resource dispensers respect max stack size
46 Days Ago
merge from new_menu
46 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
46 Days Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
46 Days Ago
Merge from trimmed_asset_warmup
46 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
46 Days Ago
Enabled R/W on a few collision meshes that need it
46 Days Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
46 Days Ago
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46 Days Ago
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46 Days Ago
Featured tab items ordering
46 Days Ago
Mass/health block tweaks
47 Days Ago
BBS duplicate name fix. Sails revert to closed on save load.l
47 Days Ago
Featured tab now spawns stuff
47 Days Ago
merge from new_menu
47 Days Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
47 Days Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
47 Days Ago
M15 pistol - Updated WIP textures
47 Days Ago
remove dumb thing
47 Days Ago
General store layout fixes
47 Days Ago
fix signed/unsigned mismatch warning
47 Days Ago
mac fix + line endings
47 Days Ago
Soft mask setup for play menu
47 Days Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
47 Days Ago
Added 4K Cinematic Compass Textures
47 Days Ago
merge from main
47 Days Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
47 Days Ago
Tweaked the store overlay pages blur
47 Days Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
47 Days Ago
New blur to the quit modal
47 Days Ago
added editor debug command to force refresh foliage grids / decor spawning / lod grids / etc. debug.forcerefreshlods
47 Days Ago
separated GridErosion heightmap carving from terrain splatting as two separate ProceduralComponent passes, gives more control to let rocks be placed nicely onto channelled terrain but then restrict splatting terrain onto them afterwards - also re-ordered GridErosion to be before small cliff hill rocks as these were the main cause of floating rocks
47 Days Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
47 Days Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
47 Days Ago
Using roboto on: generic popup body, settings tooltips, skin modal description
47 Days Ago
wind vector can be changed over time
47 Days Ago
Applied Roboto Regular on store overlay pages
47 Days Ago
Added Roboto Regular font (non condensed version)