240,138 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Fix glass scope shader
7 Months Ago
upload decals
7 Months Ago
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
7 Months Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
7 Months Ago
Final fixes
7 Months Ago
resized textures
7 Months Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
7 Months Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
7 Months Ago
added concrete_d added plastic skin for door_frame_a
7 Months Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
7 Months Ago
Add ring particle emitter test Give scenes titles
7 Months Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
7 Months Ago
Fix ParticleBoxEmitter not rotating/scaling properly (fixes sbox-issues/issues/4653) Add ParticleRingEmitter
7 Months Ago
Fixed commits being missing after merging
7 Months Ago
When saving a GameResource - reregister it with ResourceLibrary. When Scene/PrefabFile save they create a new GameResource, so the old one needs to be stomped out.
7 Months Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback
7 Months Ago
Options button for menu fallback
7 Months Ago
added brick_b mat added concrete_c mat
7 Months Ago
added trim_layout_a rect + fixed all trims
7 Months Ago
network++
7 Months Ago
merge from full_server_demos
7 Months Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
7 Months Ago
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
7 Months Ago
New merge attempt
7 Months Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
7 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
7 Months Ago
Fixed a bunch of navmesh functions not working because I didn't full in ToNav
7 Months Ago
Don't record raknet packets used to establish a connection
7 Months Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
7 Months Ago
Compile fix
7 Months Ago
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7 Months Ago
Fix NavMeshAgent.SetAgentPosition not working Add NavMeshAgent.UpdateRotation option, NavMeshAgent.GetLookAhead ResourceControlWidget allows drag drop cloud assets
7 Months Ago
Add faces to nav
7 Months Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
7 Months Ago
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7 Months Ago
Make game resources compile again when saved
7 Months Ago
Clarify comment
7 Months Ago
AssetBrowser: Can delete assets/directories by hitting delete key with an active selection
7 Months Ago
Let''s have each entry define if it has changes now that each one can be potentially controlled by different clients. Make sure we clear changed flag on entry when reading it. NetworkTable.HasChanges will now return true if any entry we have control over is dirty
7 Months Ago
▆▊▌▉▇ ▌▅▅▆▆▍ & ▍▉▄█▉▅▄
7 Months Ago
Component editor
7 Months Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
7 Months Ago
M4A1 viewmodel and worldmodel only https://files.facepunch.com/rickgreeve/M4A1_03.jpg https://files.facepunch.com/rickgreeve/gN5xy0GIke.jpg
7 Months Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
7 Months Ago
Remove redundant call
7 Months Ago
Revert that for now - let people change Sync var value locally as it was before, we can try to find a better way to prevent this later. Complication comes from INetworkCustom
7 Months Ago
AssetBrowser: Add "Delete Folder" option to Folders
7 Months Ago
Checked in main
7 Months Ago
Add ability to asset pick a prefab from a GameObjectControlWidget (https://files.facepunch.com/tony/1b2011b1/sbox-dev_o0AQpv1DWV.mp4)
7 Months Ago
When using WriteAll always write all regardless of control. Make it so unless YOU control a Sync property you can't physically change its value