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139,399 Commits over 4,505 Days - 1.29cph!

3 Years Ago
Icon for low grade oven
3 Years Ago
Initial work on two more oven types
3 Years Ago
Added loot panel scene to the scene list
3 Years Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
3 Years Ago
Cooking pot loot panel + bits and pieces.
3 Years Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
3 Years Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
3 Years Ago
cannon inputs first pass
3 Years Ago
Polish/fixes
3 Years Ago
Finalized metals & distance scaling.
3 Years Ago
Fixed magazine displaying ammo count
3 Years Ago
Set dressing harbor2 progress
3 Years Ago
material tweaks and prop prefab variants
3 Years Ago
Basic magazine setup
3 Years Ago
3 Years Ago
Cannon module setup
3 Years Ago
Harbor 1 progress backup
3 Years Ago
Initial commit. Don't get too excited. You won't like it :)
3 Years Ago
WIP rigidbody arc visualisation
3 Years Ago
merge from CNY_Spear
3 Years Ago
Implemented a tea that doubles the speed of recycling
3 Years Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
3 Years Ago
Added colliders to the truck model
3 Years Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
3 Years Ago
Fixed craft speed tea increasing duration rather than decreasing
3 Years Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
3 Years Ago
Merge from main
3 Years Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
3 Years Ago
Add crafting speed tea, increases crafting time by 50% for the duration
3 Years Ago
Model position fix
3 Years Ago
New guide mesh with no campfire
3 Years Ago
Updated guide mesh, colliders etc
3 Years Ago
Added an underwater breathing tea
3 Years Ago
Deploy cooking pot on campfire socket
3 Years Ago
Cooking pot initial work
3 Years Ago
Fix NRE in SendUpdatedInventory
3 Years Ago
Incen ammo additive
3 Years Ago
Metal impacts with new atlases.
3 Years Ago
cherry picking 92516
3 Years Ago
scene backup and S2P for testing
3 Years Ago
Zipline platforms LODs, colliders and prefabs cleanup
3 Years Ago
removing ground grass decal
3 Years Ago
New spark atlas to replace the old pixelated mess. Scene backup.
3 Years Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
3 Years Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
3 Years Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
3 Years Ago
Performantly unsets old set icon
3 Years Ago
Fixed some bugs with colour setting
3 Years Ago
Prevented client from attempting serverside equipment moves.
3 Years Ago
'keep out' and road debris decals