141,179 Commits over 4,383 Days - 1.34cph!
More server provided emoji checks
Don't show autocomplete if block emoji convar is set to true
Fixed blockEmojiAnimations not working after recent refactors
Merge from hackweek-chat-emoji
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves
Adjusted lr300 to 0.1 to demonstrate (lower = faster)
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
Improved leniency when pinging dropped weapons
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
Updated explosion_underwater_surface for the new water
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lowered number of PFX during creation effect
fixed triangle foundations walls not active during creation effect
Refactoring & auto ingest all building block prefabs into the instanced render system
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merge from respawn_options_connect_fix
Electric fan / meshes, textures, LODs and prefabs
fixed wall.right LOD3 being off
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
folder updates, anim exports, animator updates
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Send respawn options to player when they first connect to server
Delete materials /and sounds/ temp folders on launch/shutdown
Added engine.AbsoluteFrameTime and made FrameNumber() shared
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
merge from sleeping_bag_delete_tooltip
merge from camper_respawn_option_fix
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
merge from skinradius_cmd_2 -> main
Added `upgrade_radius` based on the same code as `skin_radius`
Fix errors running ferry_terminal scene in editor
merge into main from creation_gibs
Redo skin_radius command in a way that won't cause merge conflicts
WIP info popup for connecting to nexus
merge from main -> skinradius_cmd
Removed old button to unclaim public beds
aircon unit wip lorry trailer, added back light, balancing vertex blending more
menu option to disable creation effects