125,640 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
1 Year Ago
fix ocean light color override not working on directional light when playing in editor
1 Year Ago
Jutting cliffs improvements / slightly increased density of jutting cliffs
1 Year Ago
All coastal cliffs now use radius for TerrainFilter / attempt to fix cliff interescting roads
1 Year Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
1 Year Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
1 Year Ago
Merge from fix_reserved_slot_kick -> main
1 Year Ago
Fix missing parenthesis causing reserved slot flag to be ignored
1 Year Ago
Merge from main -> fix_reserved_slot_kick
1 Year Ago
3p entity updates, added anim event and effects
1 Year Ago
Fixed broken coastal rock prefab links
1 Year Ago
Improved particle properties panel https://files.facepunch.com/rubat/2024/September17-559-BestAnt.png Improve tools scrollbar styling
1 Year Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
1 Year Ago
network++ save++
1 Year Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
1 Year Ago
network++ save++
1 Year Ago
merge from HighCaliberRevolver
1 Year Ago
Added hide_server cvar, sv_lan 1 will hide the server too Load particle editor first in -tools mode Fixed non left clicks in particle previews breaking the controls Prevent errors about missing materials in particle editor
1 Year Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure
1 Year Ago
Shield Texture pass and material changes
1 Year Ago
Remove spam
1 Year Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
1 Year Ago
Increase scatter spread
1 Year Ago
Dart prefab rotation fixes
1 Year Ago
close profiler sample region properly on early exit
1 Year Ago
Update: Bringing back Item pooling - Added a couple extra fields that were missed Still need to reproduce the NRE we encountered earlier. Tests: built all modes in editor. Spawned an AK, put an ext-mag on it, threw away to despawn, spawned a new one - didn't have attachments
1 Year Ago
Updating EAC setup / launcher
1 Year Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy
1 Year Ago
Reduced oasis target count from 3 to 2 to leave more space for giant excavator
1 Year Ago
Improved PlaceCliffsUniform randomization
1 Year Ago
Fixed river / ocean transition terrain issues
1 Year Ago
Final'ish - pending IK fix script.
1 Year Ago
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1 Year Ago
Fixed not being able to mount or unmount submarine at dive site D (incorrect trigger layer)
1 Year Ago
Reduce wood pile density by 40%
1 Year Ago
3rd person motion fixes, part 14
1 Year Ago
Reduce reload time
1 Year Ago
Merge: from main Tests: default editor build
1 Year Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
1 Year Ago
Clean: removing obsolete methods from Pool Tests: built all modes in editor
1 Year Ago
Cancel any active gesture immediately on death
1 Year Ago
shield prefab and adjusted metal value of texture
1 Year Ago
TerrainTopologyMap.GetTopology fix when getting topology in radius
1 Year Ago
Merge: from main Tests: editor build
1 Year Ago
Manifest
1 Year Ago
Merge: from itemcontainer_pooling Tests: built all modes in editor, booted craggy - no asserts, loaded a save on procgen - no asserts.
1 Year Ago
Scatter dart initial/placeholder setup
1 Year Ago
merge from world_update_2
1 Year Ago
Merge: from main Tests: editor compiled
1 Year Ago
Update: Assertions to catch leaking ItemContainer on init - Removed lazy cleanup on init - due to Load-Init flow it's dead code - Removed a redundant ItemContainer.Clear call Tests: Booted Craggy - no asserts. Booted a save game from a proc map - no asserts.