144,135 Commits over 4,413 Days - 1.36cph!
Add the apartment furnace to the large apartment
Turn the wood stove in the large apartment into a furnace
Optimized the way the timer works for limiting the shadow caching framerate
merge from misc_vendingui_fixes
merge from mortar_prototype
merge from deployable_snapping_fix_3
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
merge from empty_country_list_fix
merge from defaultsortingorder_update
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
Merge from /indirect_instancing
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
Remove now obsolete IGraphicsBuffer wrapper
Use newer GraphicsBuffer instead of ComputeBuffer
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
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Update: resubmit original pool mutex implementation in a separate branch
Makes it easy to test across extra benchmarks
Tests: ran unit and perf tests
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
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Mortar animations on the v4 rig
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exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
Restoring this branch from yesterday I had to delete (sorry)
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Fixed an issue with flickering point lights caused by them having different shadow biases
blowpipe charm position tweak
Merge from terrain_lowering_nms_large_cave
Restoring a bunch of commits from yesterday I had to delete (sorry)
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Subtracting
150838 (reapplying new navmesh)
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Merge from terrain_lowering_nms_large_cave (reapply)
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Subtracting
150878 (new submesh subtract) i.e. reapplying new submesh
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Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
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