139,553 Commits over 4,352 Days - 1.34cph!

4 Minutes Ago
Fix set path earlying out incorrectly when called from SetDestination
6 Minutes Ago
Use cleaner getter for agent
6 Minutes Ago
Fix path follower ticking twice per frame in editor
8 Minutes Ago
hab altimeter worldmodel lods, materials and textures
13 Minutes Ago
edited motor/pedal bikes ik hand/feet positions
15 Minutes Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
16 Minutes Ago
set up salvaged axe skinnable and tested on workshop
19 Minutes Ago
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21 Minutes Ago
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33 Minutes Ago
Updating mortar biped rig
53 Minutes Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
1 Hour Ago
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1 Hour Ago
progress on vpaint, facade set dressing
1 Hour Ago
Added Salvaged Axe Workshop Source OBJ
1 Hour Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
1 Hour Ago
Prevent path leaking when agent is destroyed
1 Hour Ago
merge main -> rust_server_relay
1 Hour Ago
Update: more research - looks like we do need our own task type Tests: uni tests
1 Hour Ago
Compile fix
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
2 Hours Ago
Merge from cargo_player_boats
2 Hours Ago
Merge from main
2 Hours Ago
Fix convar behaviour
2 Hours Ago
Rapido underwear fix attempt
2 Hours Ago
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2 Hours Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
2 Hours Ago
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2 Hours Ago
Fixed tank top model clipping with swimsuit
3 Hours Ago
merge from shield_idle_collider
3 Hours Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
3 Hours Ago
Fix the wooden and reinforced shield colliders not working at all
3 Hours Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
3 Hours Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
3 Hours Ago
Merge from main
3 Hours Ago
Fix metal shield new collider exclude layers
3 Hours Ago
fixed skeleton issues in all cocoknight prefabs
3 Hours Ago
armoured hatch and triangle hatch building guide mesh
3 Hours Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
4 Hours Ago
Updated eye controller fudge rotations to account for eyetransform changes
4 Hours Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
4 Hours Ago
Krieg backpack skin fix
4 Hours Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
4 Hours Ago
merge from weapon_refresh_salvaged_axe
4 Hours Ago
edited 3p beach chair anim
5 Hours Ago
Fixed first person legs stretched/glitched
5 Hours Ago
exported edited 3p sitting 360 shooting/sit boat anims
5 Hours Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon