137,045 Commits over 4,324 Days - 1.32cph!

8 Minutes Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
14 Minutes Ago
Fixed 200 bugs, UI tweaks and compile fixes
20 Minutes Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
2 Hours Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
3 Hours Ago
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4 Hours Ago
Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode
4 Hours Ago
fixed Ornate LNY horse mask missing world outline
5 Hours Ago
ran manifest and localization
5 Hours Ago
screen mesh and material setup, updating prefabs and item
5 Hours Ago
io state added to video screen
5 Hours Ago
dialog screen tweaks
5 Hours Ago
add close dialog to ui video screen config
6 Hours Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
Today
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Today
Merge from exclude_fix
Today
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
Today
Potential fix for UpdateExcludeLayers related bugs
Today
Various UI fixes and tweaks
Today
Door closer first pass implementation
Today
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
Today
Data computer graph saving/loading
Today
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
Today
Item setup for locked loot container
Today
Fixed print node printing everything as floats Added NodeValue.AsString
Today
merge from LNY26
Today
Compile fix
Today
merge from LNY26
Today
added greybox clubs
Today
Added execution logic and event nodes Can finally run some graph now
Today
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
Today
merge from main
Today
Fixed the input bar
Today
Fixed the UI, kinda
Today
codegen localization
Today
cinema screen code
Today
cinema screen ui, placeholder model and prototype code and prefab setup
Today
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Today
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Today
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Today
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Today
hooked up store icons to steam items - realised the item prefab can control the ingame icon
Today
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
Today
merge from main
Today
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
Today
comps box removing temporary files
Today
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
Today
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
Today
Tutorial island successfuly runs as a scene in a dedicated build
Today
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Fix clientside golf ball stuttering