218,757 Commits over 3,624 Days - 2.52cph!

15 Minutes Ago
Try a capsule collider for the player
16 Minutes Ago
Ran "Prepare all prefabs"
21 Minutes Ago
Full manifest rebuild, lots of stuff needs rebuilding
22 Minutes Ago
Converted textures and material from deprecated core shader setup, to rust standard
24 Minutes Ago
Merge optimize_build_prefab_process -> Main
55 Minutes Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Hour Ago
Tighten up physics based movement, this seems decent
1 Hour Ago
Don't update Project.LastOpened when adding it from file
1 Hour Ago
compile fix
1 Hour Ago
nightlight convars
2 Hours Ago
Simple crush logic
2 Hours Ago
BaseVelocity carries over
2 Hours Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
3 Hours Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
3 Hours Ago
food packaging - canned food, updated scale, pre 2D final texture pass
3 Hours Ago
Support for tabs in text drawing (#1460) * Fixes tabs drawing as boxes * Nicely spaces tabs to line up columns * Requires `white-space: pre` in razor https://files.facepunch.com/crayz/1b2111b1/sbox-dev_HbcLhN7N6C.png
4 Hours Ago
Update ScreenText tab test
4 Hours Ago
Also handle strings that are made up of only tabs
4 Hours Ago
Text tabs quick start Working fixed with tabs Work in tab stops during line layout Tab stops are font width * 4 spaces wide No need to collapse tabs here, we do it with WhiteSpace Fix tabs not always lining up, use measured space width Fix tab runs at starts and ends of strings not working
4 Hours Ago
Fix tab runs at starts and ends of strings not working
4 Hours Ago
Make it an interface
4 Hours Ago
Correct order
5 Hours Ago
Might not have an active scene
5 Hours Ago
Remove this log
5 Hours Ago
Bit cleaner perhaps
5 Hours Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
5 Hours Ago
Item Store Headers category rough styling
5 Hours Ago
Redo header
5 Hours Ago
Subtract 93194
5 Hours Ago
Add particles to turret scene
5 Hours Ago
Fix saving links to the prefab instead of the root object when editing a prefab Don't destroy particles until they're all dead
6 Hours Ago
Lightbinner handle exceeding max envmaps
6 Hours Ago
ItemList Headers
6 Hours Ago
Merge from main
6 Hours Ago
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6 Hours Ago
added wall_brick_b2_trim_noalpha
Today
Fix clothing editor sceneobject leaks Fix broken surface Tweak GameObject.Clone, so we don't stomp the incoming transform
Today
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Today
added wall_brick_b2 trim + single mats
Today
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
Today
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Today
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
Today
Testing something but its shit, stash it though
Compile fix
Today
Fixed firefly artifacts blowing up bloom on glass modding cubes
Today
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
Today
wall_brick_b2 meta
Today
lighter brick material added (wall_brick_b2)