5,828 Commits over 3,198 Days - 0.08cph!
Fixed water system not updating properly in edit mode
Got rid of some debug stuff and tidied displacement sampling.
Added correction forces to Kayak, now much more stable.
Tweaks, killing shore waves where they shouldn't appear
Possible fix for vehicle window shader bug
Adjusted update culling ranges for water junkpiles
Set up correction forces on Rhib and Rowboat. Clean up.
Improvements to spring test
Testing fitting a plane to the ocean surface based on given control points, then using that to orient the boat.
Added a PID controller to stabilize boats when in the air
Merge from detailshader_world
Fixed issues with normals
Added a toggle to use world space UV coords to avoid seams in detail blend shader.
Deluxe light shader converted to use the same setup as the other lightbulb shader.
Utility to refresh ViewModels to fix material errors (only needed for media_projects)
Fixed issues with submarine transitions. Added window shader materials etc.
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
Tessellation amount is linked to quality settings
Cached shader property hashes
Bug fix in editor where wrong frustum planes can be used for culling
Exposed metallic / glossiness constants in material inspector for blend layers
Converted lightbulb shader
Fixed underwater effect on the lowest quality setting
Lake / River normal fix on low quality
Fixed quality for normals
Fixed env fish above water
Early out of everything if water layer is not visible