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4,978 Commits over 2,376 Days - 0.09cph!

3 Days Ago
Merge from main
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3 Days Ago
Enabled parallax for terrain sample
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3 Days Ago
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3 Days Ago
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4 Days Ago
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5 Days Ago
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5 Days Ago
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6 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
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11 Days Ago
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12 Days Ago
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12 Days Ago
Fixed issue with standard terrain blend + shoreline wetness.
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12 Days Ago
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12 Days Ago
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▊▊▍▆▌ ▇▍▍▌▇▅▅▆▋▄ █▆▅▅▆▋ █▋▉▋ / ▌▌▄▉▍▆
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12 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
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15 Days Ago
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15 Days Ago
▋▅█▍▄ █▉▋▍ ▅▌▆▆▅ ███ ▋▊▋▊▄▄▌
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17 Days Ago
Fixed issue with cliff shader not getting correct biome tint.
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19 Days Ago
Cleanup, renamed new shaders
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19 Days Ago
Moving new shaders
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19 Days Ago
Deleting temp assets
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19 Days Ago
shader var precision
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19 Days Ago
Snow shader variant + LOD variants
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20 Days Ago
_LOD shader LOD variants
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20 Days Ago
Basic variant + shader LOD variants
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20 Days Ago
Increased normal scale range to 12
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20 Days Ago
Quality settings (shader LODs) matching up perfectly
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20 Days Ago
Added foliage normal scale based on thickness map
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21 Days Ago
Added distance fading to foliage shader
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24 Days Ago
Fixed wrong normals on cliff blending
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24 Days Ago
Enabled UVmix, cliff LOD shader
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24 Days Ago
Biome tinting on cliffs, tidying up.
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25 Days Ago
Added shore wetness vars
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25 Days Ago
Terrain parallax work.
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26 Days Ago
Terrain blend shader fixes.
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28 Days Ago
Applying TerrainFetch results to cliff.
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28 Days Ago
Merge from terrain_shader
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