136,458 Commits over 4,324 Days - 1.31cph!
Shorten time to first LOS check
Update to Easel LOS, now checks deployable layer
Alias prop_portal_stats_display to prop_dynamic
* Fixes Portal 1 having missing elevators
Material refcount changes
* Fixed Portal 1 energy pellet having missing texture (0 ref count)
* Do not precache AR2 ball materials until used, they can now also unload on map change
* Do not forcibly precache muzzleflash materials that are not even used
Render hook changes
* Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary.
* Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does.
* Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is
Prevent opening chat with cl_drawhud 0 locking you out of main menu
Do not precache some HL1 weapons
Prevent gauss gun spewing about out of bounds values
set paintable reactive target culling distance to 100 from 35
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
reduce paintball gun attack/impact volume a little bit
merge from artistpack_storepage
apartments greybox progress, furnished with some readily available props and deployables for now
merge from print_speed -> main
update easel LOS from shelf
Added `printspeed` command to help measuring boat speed
Extra LOS checks for easels being blocked by deployables
More fixes and damage consistency
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Collider fix for paintable reactive target
Fix reactive target being lowered after network range re-enter
Added artist pack showcase
Added sign to kiosk F blockout
kiosk B block in.
plywood, glass and corrugated metal textures added.
Fix issues with paintball overalls not always updating colour on the viewmodel arms
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
toggle-abble shutters for rentable kiosk F blockout
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
banner large - fixed layers and physics mats
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
Added artist pack store page
Gesture animation updates
fix camera not resetting in painting menu
Fix rear turret using the wrong forward direction when shooting
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
wood shutters - assigned correct physics mat
easel - assigned correct physics mat
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
placeholder signage and decal atlas + material
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
Fix pool leak from generating missions protobuf data
edited paintball gun backpack holstered position in the paintball gun entity
XL and XXL frames set to unlootable to stop photoframe ui element