userbillfordcancel

4,863 Commits over 2,315 Days - 0.09cph!

Today
Convars
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Today
Added convar to enable / disable SRP batching. Added support for terrain instancing.
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Yesterday
Fixed the main lit template to support SRP batching, rebuild a lot of the relevant shaders.
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Yesterday
Fixes
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Yesterday
ASE Update
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5 Days Ago
Updating ASE
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5 Days Ago
Convars to start adding some quality settings
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6 Days Ago
New benchmark demo for HDRP
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8 Days Ago
Fixed error with test map
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8 Days Ago
Update ProceduralMapTesting
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9 Days Ago
Supressing no HDAdditionalLightData NREs and add a warning instead.
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9 Days Ago
Compound s2p
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9 Days Ago
Added a few more tools to deal with HDAdditionalLightData
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12 Days Ago
Fixed serialization issue with camera script
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13 Days Ago
Merge
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13 Days Ago
Merge from 26-08-20
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13 Days Ago
Merge fix
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13 Days Ago
s2p on everything
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14 Days Ago
Fix for chat messages occasionally getting hidden.
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15 Days Ago
Missing reference in world setup
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15 Days Ago
World setup / proc map edits.
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16 Days Ago
18 Days Ago
Removed missing script
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18 Days Ago
Added camera to bandit town
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18 Days Ago
18 Days Ago
Added lighting prefab to monuments
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19 Days Ago
Material updates
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19 Days Ago
Conversion script edit
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19 Days Ago
Rename orb shader for auto conversion
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19 Days Ago
Flare shader change
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19 Days Ago
Script error fix
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19 Days Ago
Flare material conversions
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19 Days Ago
Added support for flare shader conversion. Added blank flare shaders.
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20 Days Ago
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20 Days Ago
Additional light data
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20 Days Ago
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21 Days Ago
Remaining script error fixes
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21 Days Ago
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Script auto update
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21 Days Ago
RustCamera fixes
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21 Days Ago
FoliageGrid fix
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21 Days Ago
MainCamera / RustCamera fixes
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22 Days Ago
Cherrypicking 54243
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22 Days Ago
Fixed dot scaling not working properly, rotation effect uses seed
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26 Days Ago