137,750 Commits over 4,324 Days - 1.33cph!

20 Minutes Ago
Merge from skin_access_improvements
20 Minutes Ago
merge from main
23 Minutes Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
23 Minutes Ago
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23 Minutes Ago
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57 Minutes Ago
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1 Hour Ago
Try displaying data centre regions instead
1 Hour Ago
Meds Box Textures - push attempt nr 2
1 Hour Ago
Meds Box - updated colour scheme, icon, gibs, LODs
1 Hour Ago
Update rust native dll
1 Hour Ago
Fix bad merge
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from naval_missions
1 Hour Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
1 Hour Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
1 Hour Ago
Matrix display tweaks.
1 Hour Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
2 Hours Ago
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2 Hours Ago
Merge from main
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
Only use the fallback if the sample radius was large
3 Hours Ago
Remove unecessary trace in SamplePosition fallback
3 Hours Ago
Fix compile error
3 Hours Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
3 Hours Ago
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3 Hours Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
3 Hours Ago
merge from settingsmenu_export_config
3 Hours Ago
Compile fix
3 Hours Ago
main -> inventory_commands_streamermode
3 Hours Ago
Skin pass for tiwtch underwear
3 Hours Ago
Kitchen set 1 material settings
4 Hours Ago
merge from workshop_animator_controls
4 Hours Ago
fix exports with new animator and fx controls
4 Hours Ago
Merge: from main
4 Hours Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
4 Hours Ago
merging onto my branch, trying to fix local repo problem with missing files
4 Hours Ago
Buildfix: add missing SERVER guard
4 Hours Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
4 Hours Ago
texturing progress - apartment complex monument S2P
4 Hours Ago
Adding my test save
4 Hours Ago
Merge from stability_test
4 Hours Ago
merge from main
4 Hours Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
4 Hours Ago
Potential fix for "Standing on desks on ghostships tricks the AI"
4 Hours Ago
Moved legacy hair to it's own folder
4 Hours Ago
merge from workshop_animator_controls