143,829 Commits over 4,413 Days - 1.36cph!

5 Minutes Ago
first pass on leaderboard complete, added throw timings in UI
38 Minutes Ago
merge from console_quickjoin_fix
38 Minutes Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
52 Minutes Ago
Moved HotReloadSettings.asset to an editor folder
53 Minutes Ago
Suppress all the shader error/warning logs on server startup
1 Hour Ago
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1 Hour Ago
Mat tweak
1 Hour Ago
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1 Hour Ago
Neon signs lighting & mat tweaks.
2 Hours Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
4 Hours Ago
Playground.player updated
4 Hours Ago
merge from console_quickjoin_fix
4 Hours Ago
Format
4 Hours Ago
Apartment complex interior progress
4 Hours Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
4 Hours Ago
Krieg backpack holster offset pass
4 Hours Ago
merge from main
4 Hours Ago
missing .meta files that didnt show up
4 Hours Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
5 Hours Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
5 Hours Ago
Rebase on main
5 Hours Ago
Rebase on main
5 Hours Ago
Bunny suit mat assignment fix
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
io bench
5 Hours Ago
Ignore "AsyncResourceUpload failed." in server builds
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Merge from clearance_fix
5 Hours Ago
merge from main
5 Hours Ago
merge from pbcz
6 Hours Ago
moved apartment prefab lighting into its own group
6 Hours Ago
Disabled glass refraction Moved market lighting to its own prefab.
6 Hours Ago
6 Hours Ago
Add clearance check convar
Today
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Today
Today
Nicer placement testing
Today
Fix NRE in NPCNetworking (subscribers count)
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Today
wb3 collider fix
Today
wip provent building changes
Today
Redo clearance zones, fucked it last time.
Today
Tweak wb2 clearance volumes
Today
Client-side fix for removing upgrades when clearance blocked.
Today
merge from electricfurnace_emission_fix
Today
Fixed missing script warning spam when starting a server, caused by the new automated tests classes