198,702 Commits over 4,140 Days - 2.00cph!

22 Minutes Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
33 Minutes Ago
Fix HasBrokenWeaponMod GC allocs through Linq
37 Minutes Ago
Fix profiler leak in foliage grid
51 Minutes Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
1 Hour Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
1 Hour Ago
fix relief mapping not applying to AO map
1 Hour Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
1 Hour Ago
Adding COL meshes for floating walkways
1 Hour Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Hour Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
1 Hour Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
1 Hour Ago
Lowered the top of the locker collider so deployables dont float on top
2 Hours Ago
Fix collision not working properly on heavy and shotgun scientists
2 Hours Ago
merge from main
2 Hours Ago
Dispose of native arrays at the end of query vis job.
2 Hours Ago
Implement being able to find previously dropped items by using the metal detector.
2 Hours Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
3 Hours Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
3 Hours Ago
improve the header transparency
3 Hours Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
3 Hours Ago
setting up SAR updated viewmodel anims
3 Hours Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
3 Hours Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
3 Hours Ago
3 Hours Ago
Update Abyss pack for barrels
4 Hours Ago
ghost ship model split, some reorganizing
4 Hours Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
4 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Hours Ago
Merge from main
4 Hours Ago
Fix FoliageGrid NRE on disconnect
4 Hours Ago
nomad page
5 Hours Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
5 Hours Ago
All of the building skin pages
5 Hours Ago
Probably fix crash when canceling connecting to a server on "loading world"
5 Hours Ago
merge from main
5 Hours Ago
Add editor tools to save time on workshop screenshot settings
5 Hours Ago
lumberjack, wallpaper starter pack pages
5 Hours Ago
Gesture, Graffiti, Ice King and Jungle pages
5 Hours Ago
Remove plugin compile defines
5 Hours Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
5 Hours Ago
Abyss, Arctic, Frontier, Frontiersman page setup
5 Hours Ago
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5 Hours Ago
Merge from bounds
5 Hours Ago
ItemSelector attribute on page overlay content fields
6 Hours Ago
merge from main
6 Hours Ago
merge from itempicker_window
6 Hours Ago
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6 Hours Ago
Added PlayerModel Update avatar for cinematic rigs
6 Hours Ago
Fix "move called twice in same frame" warning
6 Hours Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)