reporust_rebootcancel

135,166 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
1 Year Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
1 Year Ago
Update SourceGenerator DLL - better error messages
1 Year Ago
updated icons
1 Year Ago
latest icons
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Wallpaper added to all triangle roof skins
1 Year Ago
Wallpaper added to all roof skins
1 Year Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
1 Year Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
1 Year Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
1 Year Ago
removed "wip" from treadplate description
1 Year Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
1 Year Ago
Roof triangle wallpaper Manifest
1 Year Ago
merge from hackweek_command_block
1 Year Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
1 Year Ago
boomerang_anim_tweaks -> main
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
missing .mat file
1 Year Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
1 Year Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
1 Year Ago
merge from main
1 Year Ago
Finally displaying server listings. Tags working correctly.
1 Year Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
1 Year Ago
Merge from graphics_settings_size_fix
1 Year Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
1 Year Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
1 Year Ago
Wallpaper roof prefabs Stone and adobe setup
1 Year Ago
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
1 Year Ago
Additional cleanup
1 Year Ago
Gun display rack extra files that were missed on the previous upload
1 Year Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
1 Year Ago
Gun display racks
1 Year Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
1 Year Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
1 Year Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
1 Year Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
1 Year Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
Rin
1 Year Ago
Adjusted colliders
1 Year Ago
main -> syncvars
1 Year Ago
main -> new_menu
1 Year Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
1 Year Ago
Optimised SyncAttribute searching on patching step
1 Year Ago
Roof wallpaper line of sight pos
1 Year Ago
Forgot to tick the Sled and Blueprint prefabs last week whoops
1 Year Ago
Wallpaper floor & ceiling pack - rotated metal sheet ceiling to align with guide mesh
1 Year Ago
Fixed wallpaper not appearing on jungle half and low walls
1 Year Ago
Roof wallpaper baseline
1 Year Ago
More retro tc stuff I didnt save
1 Year Ago
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage