reporust_rebootcancel

127,965 Commits over 4,109 Days - 1.30cph!

3 Months Ago
Backout CL 121063 due to failing server bundle generation
3 Months Ago
Merge: from main
3 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
3 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
3 Months Ago
Regenerate console system
3 Months Ago
New token for pure health and ore teas
3 Months Ago
Merge from softcore_modifiers_fix
3 Months Ago
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3 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
3 Months Ago
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3 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
3 Months Ago
3 Months Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
3 Months Ago
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3 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
3 Months Ago
filters styling
3 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
3 Months Ago
Server List design
3 Months Ago
merge from vclouds
3 Months Ago
performance tweaks, block sun by clouds in reflection probe
3 Months Ago
Reduced speed of fade to black(ish)
3 Months Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
3 Months Ago
merge from main
3 Months Ago
Merge from junkpile_bush_los
3 Months Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
3 Months Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
3 Months Ago
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Fixed F7 report UI again, restored input field settings
3 Months Ago
Scientist RHIB blockout
3 Months Ago
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3 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
3 Months Ago
merge from qol_crosshair_interaction
3 Months Ago
storage_monitor_rotate_fix -> main
3 Months Ago
Change client rotate method to also check for storage monitor
3 Months Ago
Added interaction crosshair mode setting in the option menu
3 Months Ago
Updated Jungle berry biome types
3 Months Ago
Can't rotate the TC if a storage monitor is attached
3 Months Ago
vending_machine_storagemonitor_rotate_fix -> main
3 Months Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
3 Months Ago
storage_monitor_container_io_rewrite -> main
3 Months Ago
Small layout tweaks Fixed the offcentered 'open_door' icon
3 Months Ago
Added support for Container IO to Storage Monitor Resolves issues of storage monitor not working correctly with the new Vending Machines
3 Months Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
3 Months Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out