193,459 Commits over 4,079 Days - 1.98cph!

2 Months Ago
bees -> crafting_update
2 Months Ago
Bees now die in the smoke of a smoke grenade
2 Months Ago
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2 Months Ago
bees -> bee_grenade2
2 Months Ago
bamboo scaffold kit
2 Months Ago
Bee grenade base crafting pass
2 Months Ago
Prefabbed concrete walkway kit. Added custom COL. Added to Asset Gym
2 Months Ago
Fixed bee grenade viewmodel scale
2 Months Ago
Optim: avoid scratch buffer round trip After checking internals, GUID serialization is also alloc-free, so routing through that. Tests: profiled in editor
2 Months Ago
Optim: eliminate float/double related allocs in EventRecordField.Serialize Need to run a couple additional experiments(stackalloc, tagged union), but this part is basically done. Tests: ran in editor, observed in profiler that no more allocs are happening in Serialize for small records
2 Months Ago
- Setup open/close sounds for deployed hive - Change deployment sound to boxes
2 Months Ago
merge from crafting_update
2 Months Ago
Fixed glowing billboards on trumpet trees Tweaked LOD distances on bromeliads Adjusted jungle densities
2 Months Ago
Jungle ground plants progress / ferns and optimization
2 Months Ago
Force network update when heat source changes
2 Months Ago
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
2 Months Ago
sound trigger volumes
2 Months Ago
heliconia billboards, prefabs, spawn prefabs
2 Months Ago
updated pie icons with lewis's new ones and added the unsued ones too
2 Months Ago
tiger attack ledge anim exported after vertical movement edits
2 Months Ago
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2 Months Ago
merge from crafting_update
2 Months Ago
Manifest update
2 Months Ago
merge from main
2 Months Ago
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Setup Beehive item filters
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Merge from bbq_rework
2 Months Ago
Client compile fix
2 Months Ago
Ensure deployed beehive can handle having a full inventory properly
2 Months Ago
merge from crafting_update/visual_cooking
2 Months Ago
Prefab label
2 Months Ago
Use property blocks when lerping food color
2 Months Ago
Fixed pickup
2 Months Ago
Fixed the fix 114920 Cooking lerp was not working anymore
2 Months Ago
Workbench level 2 and 3 are now unlocked in techtrees the tier below
2 Months Ago
Update: hacky EventRecord profiling setup to track allocations Will need to discard this before merge Tests: ran in editor
2 Months Ago
Workbench level 2 no longer default blueprint Workbench level 3 no longer default blueprint
2 Months Ago
coop, hive, planter, cooking workbench, engineers bench techtree setup
2 Months Ago
crafting_update -> Aux2
2 Months Ago
Fixed not being able to shoot the bbq section
2 Months Ago
bees -> crafting_update
2 Months Ago
Can no longer deploy things on placed hive
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Merge from crafting_update