193,687 Commits over 4,079 Days - 1.98cph!

3 Months Ago
More auto turret tests
3 Months Ago
3 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
3 Months Ago
Manifest
3 Months Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
3 Months Ago
Manifest
3 Months Ago
Orchid population. Added orchid and rose to auto spawns.
3 Months Ago
Rose collectable and spawn pop
3 Months Ago
Double the life length of ripe stages for cosmetic flowers
3 Months Ago
Manifest
3 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
3 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
3 Months Ago
fixed wrong check stopping consoletoggle params from working
3 Months Ago
Rose seed item fix
3 Months Ago
Manifest
3 Months Ago
Initial rose item, world model, entity, plant properties setup.
3 Months Ago
Manifest
3 Months Ago
Initial orchid item, world model, entity, plant properties setup.
3 Months Ago
merge from menu_friends_list
3 Months Ago
Renamed some flower stage prefabs for consistency with existing ones.
3 Months Ago
merge from main
3 Months Ago
cherrypicking skin bundles
3 Months Ago
Handle wind and displacement in compute step
3 Months Ago
merge from main
3 Months Ago
merge from console_history_playerprefs
3 Months Ago
Save console command history in player prefs, so it persists in between sessions
3 Months Ago
Auto turret tests wip
3 Months Ago
Merge from main
3 Months Ago
Chickens in coops now go to sleep at night
3 Months Ago
Merge from triangle_planter
3 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
3 Months Ago
testlist -> gettestlist
3 Months Ago
Simplify reference to resources
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Minor test fixes
3 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
3 Months Ago
Change code that reverts items to instead destroy all custom items
3 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
3 Months Ago
Added testrunner.getlastresult command returns the last test result json
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Fixed rocket tests false negatives Scene
3 Months Ago
Update protobuf code generator tool
3 Months Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
3 Months Ago
Update debug custom items
3 Months Ago
Set custom ItemDefinition GameObject name
3 Months Ago
3 Months Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
3 Months Ago
Fix Linux compile yet again
3 Months Ago
merge from hackweek_modding_improvements -> custom_items
3 Months Ago
merge from main -> hackweek_modding_improvements