193,687 Commits over 4,079 Days - 1.98cph!

3 Months Ago
stickybomb materials and textures setup viewmodel and scripts
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Removed rocket scenarios parameter codegen, not needed anymore
3 Months Ago
Restored rocket tests that required editor stuff to run
3 Months Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
3 Months Ago
Test methods can now have more than one parameters Updated all tests attributes
3 Months Ago
merge from bike_ragdoll_fixes
3 Months Ago
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
3 Months Ago
Merge from presets_editor/quality
3 Months Ago
Removed some debug logs
3 Months Ago
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
3 Months Ago
Merge from main
3 Months Ago
merge from triangle_planter
3 Months Ago
Techtree0 vanilla and primitive updated
3 Months Ago
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
3 Months Ago
gave rc drones a grenade inventory and the ability to drop grenades out of it
3 Months Ago
Clean: removing unnecessary using Tests: compiled in editor
3 Months Ago
Unlocking planter large unlocks planter triangle at research bench
3 Months Ago
Clean: deleting empty folder Left-over from the old merge that I didn't clean up properly Tests: none
3 Months Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params
3 Months Ago
Update: ServerProfiler - switching to release libs (10b88e05) Tests: tested stanadlone linux server in debug on a 3k procgen map, windows standalone server in release on a 3k procgen map and a harmony mod
3 Months Ago
Triangle planter crafting pass
3 Months Ago
SRCDS colors for Linux & 24 bit colors
3 Months Ago
Tools: try searching for gameinfo relative to the .exe if not found Allows BSPZIP (and probably others) to run from scripts outside of the game directory without additions params "Fix" an infinite loop in memory allocation by exiting w/ message "fix" an infinite loop in memory allocator (CUtlMemory) by exiting the program with a warning if it is hit. Fixed crash with net_showmsg Fixed hoverball's toggle key not functioning Localization for built-in undo actions Potentially breaking change: Internal undo names changed! Also fixes undo text being processed twice for certain undo actions Adds localization for entities spawned by Sandbox tools (names) Added `hostile` keyvalue to npc_citizen Will be treated as a combine. Useful for NPC reskins to not have combine noises. Or just for fun. Fix queued rope renderer running out of memory with SuperDOF
3 Months Ago
Hammer: Merged some under the hood changed from CS:GO Also fixed ray-traced preview crashing Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups Added support for %CompileNoShadows (VBSP) Include Episode 1 barney model as override It appears to have all the animations from base Half-Life 2. Added "owner" argument to SWEP:OnDrop Added shader name to "failed to create shader"
3 Months Ago
Added Player:ExitLadder Remove unintended/possibly breaking changes Menu: Do not include notifications library Minor cleanups Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs Fixed client crashes with portal entities
3 Months Ago
Merge: from main Tests: none
3 Months Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
3 Months Ago
Electrical branch name is now clamped on the server side. Entering more then 25 characters will now default to "Name".
3 Months Ago
Clean: remove a couple unnecessary TODOs Tests: none, trivial change
3 Months Ago
Clean: ServerProfiler - less IntPtr, more Native.MonoMethod Think I didn't have enough sleep when I was writing it at first. Tests: exported snapshot in editor on Craggy
3 Months Ago
Standard 300 open/close now working
3 Months Ago
Update: ServerProfiler - emit the current/last managed method when recording an allocation - using debug binaries (10b88e5) Should reduce/eliminate the need to manually hunt for the allocation in the methods view. Tests: snaspshot in editor on Craggy
3 Months Ago
Merge from triangle_planter
3 Months Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
3 Months Ago
Update: ServerProfiler - emit a graph of per-thread total allocation size - Main thread reset the counter every frame, worker threads over their entire lifetime. This makes it easier to see at a glance how much we allocate per frame/thread. Tests: exported snapshot in editor on Craggy
3 Months Ago
Revert small planter to version from 104648
3 Months Ago
tweaked skinning a little, added open 150 to 300 and open 300 to 150
3 Months Ago
Fix triangle planter soil mesh not getting wet material effect
3 Months Ago
Hooked up hopper lights
3 Months Ago
4k cooking workbench textures
3 Months Ago
Compile fixes
3 Months Ago
Merge from main
3 Months Ago
Merge from fix_texture_streaming
3 Months Ago
merge from consoletoggle_param_qol
3 Months Ago
merge from clear_bushes_radius
3 Months Ago
merge from missing_demo_folder
3 Months Ago
merge from admin_hidden_items