137,200 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Fixed CoverImage uv issues when using textures instead of sprites
10 Months Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
10 Months Ago
Switched out dropdown item type selector for a list with updated styling
10 Months Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
10 Months Ago
Atlases cleanup, fixes
10 Months Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
10 Months Ago
Restored missing assets on exhibit decor pack and floorpaper pages
10 Months Ago
merge from meta_shift
10 Months Ago
meta_shift/loot -> meta_shift
10 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
10 Months Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
10 Months Ago
water treatment plant puzzle update s2p
10 Months Ago
updated trainyard puzzle s2p
10 Months Ago
powered_water_purifier_pickup_fix -> main
10 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
10 Months Ago
Fixed jungle building skin sprite atlas not referencing the right folder
10 Months Ago
Fixed bad merge on UI_Settings.cs
10 Months Ago
merge from main
10 Months Ago
browser_scroll_bug_fix -> main
10 Months Ago
sewer branch puzzle update s2p
10 Months Ago
Some more changes to try and get browser scrollview to work properly
10 Months Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
10 Months Ago
merge from main
10 Months Ago
merge from menu_warmup_fixes
10 Months Ago
merge from main
10 Months Ago
powerplant puzzle update
10 Months Ago
Store DLC tab ref fixes
10 Months Ago
Compressed some ui assets, fixed some refs
10 Months Ago
Fixed some texture refs not using sprites
10 Months Ago
Rebase on /main
10 Months Ago
Fixed soundtrack dlc page still referencing some assets
10 Months Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
10 Months Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
10 Months Ago
Removed mipmap on more store stuff
10 Months Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
10 Months Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
10 Months Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
10 Months Ago
harbor_2 puzzle update
10 Months Ago
harbor_1 puzzle update
10 Months Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
10 Months Ago
hurt_overlay_nvg_fix -> main
10 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
10 Months Ago
airfield fragment puzzle spawn setup
10 Months Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
10 Months Ago
merge from main
10 Months Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
10 Months Ago
airfield puzzle update
10 Months Ago
test_generator_more_snapping_fixes -> main
10 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
10 Months Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot