137,199 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Missing plank item changes from earlier
10 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
10 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
10 Months Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
10 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
10 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
10 Months Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
10 Months Ago
Rebase on /main
10 Months Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
10 Months Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
10 Months Ago
merge from deployable_cannon
10 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
10 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
10 Months Ago
Anchor icon
10 Months Ago
network++
10 Months Ago
meta_shift/loot -> /main
10 Months Ago
Fix NRE when shooting ballistas and canons
10 Months Ago
fixed missing blueprint fragment world model outlines
10 Months Ago
Toggle all the cart button animators when the store is not visible
10 Months Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
10 Months Ago
Advanced BP fragment typo fix
10 Months Ago
meta_shift/loot -> main
10 Months Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
10 Months Ago
Sails and anchors can not be raised or lowered during boat building.
10 Months Ago
created 3p chainsaw idle breathing anim and applied to its override controller
10 Months Ago
4k sail textures
10 Months Ago
Added debug.printanimators to print the status of all the animators in the scene
10 Months Ago
merge from naval_update
10 Months Ago
Use timers for anchor/sail
10 Months Ago
Manifest
10 Months Ago
Merge from parent
10 Months Ago
broom flag for sail
10 Months Ago
Merge from main
10 Months Ago
/meta_shift/loot -> main
10 Months Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
10 Months Ago
meta_shift -> main
10 Months Ago
radtown puzzle wire update s2p
10 Months Ago
updated dome puzzle wires
10 Months Ago
ferry terminal s2p
10 Months Ago
merge from store_atlases
10 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha
10 Months Ago
ferry terminal puzzle wire update
10 Months Ago
merge from main
10 Months Ago
fixed arctic research base bp fragment spawner
10 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
10 Months Ago
Actually fill the RHIB with scientists when you attach
10 Months Ago
Use Path.Join and log the path after cfg creation
10 Months Ago
Use StringBuilder to build the cfg
10 Months Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
10 Months Ago
naval_update -> scientist_boat_ai