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135,830 Commits over 4,474 Days - 1.26cph!

10 Months Ago
merge from main
10 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed deep sea spawning erroring on other scenes
10 Months Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
10 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
10 Months Ago
merge fix_static_respawn_areas to main
10 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
10 Months Ago
Removed sound player on chandelier guide
10 Months Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
10 Months Ago
merge from main
10 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
10 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
10 Months Ago
candeller crafting pass
10 Months Ago
Added a collider on the game trace layer to spotlights
10 Months Ago
Chandelier world model fixes
10 Months Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
10 Months Ago
additonally wall cabinet socket check to prevent placement/blocker windows
10 Months Ago
wall cabinet not in water check
10 Months Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
10 Months Ago
rhib crane wip textures
10 Months Ago
Updated leather beanbag chair pickup, no longer fabric
10 Months Ago
beanbag crafting pass beanbag volume updates
10 Months Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
10 Months Ago
merge from main
10 Months Ago
Merge from parent
11 Months Ago
More/Backup
11 Months Ago
update deep_sea/portals
11 Months Ago
merge from naval_update -> deep_sea
11 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
11 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
11 Months Ago
Backup
11 Months Ago
merge from ui_mipmap_fixes
11 Months Ago
Tagged more item icons to use the UI mipmap group
11 Months Ago
Null check just in case
11 Months Ago
Fixed mannequin losing its skins
11 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
11 Months Ago
LR and AK can be heard from 500 meters away
11 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
11 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
11 Months Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
11 Months Ago
Added LODs and COL for farm barge kiosk
11 Months Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
11 Months Ago
merge from decor_lighting_dlc
11 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
11 Months Ago
merge compile error fixes to naval update
11 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
11 Months Ago
Fix server restart warning NRE
11 Months Ago
merge from deep_sea/portals -> deep_sea
11 Months Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming