reporust_rebootcancel

125,457 Commits over 4,079 Days - 1.28cph!

11 Months Ago
merge from main
11 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
11 Months Ago
Fix wolf not taking damage
11 Months Ago
Subtracting 101333 (introduced server issues)
11 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
11 Months Ago
Remove unecessary includes
11 Months Ago
large rock formation a test case jutting cliff test case
11 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
11 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
11 Months Ago
More batch rendering progress.
11 Months Ago
moved ragdoll convar to server
11 Months Ago
▇▄▄▅▍ ▆▊▅▌▌▅▊ ▅▆▉▅▇ ▉█▉▆▋▊▉ ▆█▆▇▍▅▍▍ ▇█▅█▇▍▉▅▊, ▌▋▌▌▊▋▇ ▋▌▆▉█▍▅▉▇█▌ ▉▍▇▅▋▍▆ ▇▋ ▄▅▋█▍ ▆▍▇▄▋▋▉
11 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
11 Months Ago
merge from tincan_alarm
11 Months Ago
Visualise clip positions
11 Months Ago
scaled up the icon a wee bit
11 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
11 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
11 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
11 Months Ago
Allow nests FSMs
11 Months Ago
Wobble animation when triggered Triggered when damaged
11 Months Ago
merge from main
11 Months Ago
compile fix
11 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
11 Months Ago
reduced texture size on tin_can_wire to 256 x 64
11 Months Ago
Merge from parent
11 Months Ago
merge from main
11 Months Ago
Not deployable inside trees Always look up and don't use the target normal
11 Months Ago
Merge from main
11 Months Ago
Hook up win and lose animations
11 Months Ago
Merge from community_improvedcountdowns
11 Months Ago
More changes, thanks Plastic
11 Months Ago
Merge TrainBreakBarricades -> main
11 Months Ago
More changes
11 Months Ago
Adjusted damage to barricades by trains, and to trains by barricades
11 Months Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
11 Months Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
11 Months Ago
Push force damage can be adjusted via trainDamagePerMPS
11 Months Ago
- Include the double cover barricade as well - New barricade damage effect for the thinner barriers - Fixed some barrier positions not working correctly - Using some more component interfaces - Don't damage barricade anymore if train turns off
11 Months Ago
Fixed misconfigured roll bones on player model Adjusted aim spine v2 settings on lr300 Adjusted spine look at weights on player model for less leaning, rely more on the head for movement
11 Months Ago
Unsaved changes
11 Months Ago
Tuned motorbike headlights.
11 Months Ago
Allow trains to smash through deployed cover barricades
11 Months Ago
Radtown S2P
11 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
11 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials
11 Months Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
11 Months Ago
▋▅▊▌▄▆ ▄▉▅▌ ▅▉▌▌▄▌ - ▇▊▌▋▉█▊ ▇▍▇▉█▋▊▌▌▅▄ ▄▇ ▊▅▆▆▊ █▇▅▋▄ █▌█▇▆▊ ▇▉▅ ▆▉▆▍▋▊▉▋
11 Months Ago
▅▌▍▊▊▇▊ ▄▍██▋▅▇▇▆▍▍ ▌▇ █▅█▄▌ ▊▊▌ █▌█
11 Months Ago
Added variable relief sample count based on shader quality level