195,173 Commits over 4,079 Days - 1.99cph!

1 Year Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
1 Year Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
1 Year Ago
merge from cine_entities
1 Year Ago
merge from SAMVehicleSleep
1 Year Ago
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1 Year Ago
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1 Year Ago
radtown sign metal smooth texture
1 Year Ago
radtown gate lod0
1 Year Ago
Reapply subtract
1 Year Ago
merge from main -> qol_building_blocked_visual
1 Year Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
1 Year Ago
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1 Year Ago
Being pushed or taking damage cancels unlock minigame
1 Year Ago
removing unused prefabs
1 Year Ago
added texture mask for radtown shed roof.
1 Year Ago
reworked radtown shed roof to use texture masked material.
1 Year Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
1 Year Ago
subtracting 98092 qol_building_blocked_visual
1 Year Ago
subtracting 98091 fix_planner_reset_construction
1 Year Ago
- ▇█▊▆▇▉▆ ▌▆▍▇▋▋ ▍▆▆▍▋▅▋▇ ▊▄▆▉▋▄ ▅▄▍▅█▌▇▇ ▅▄ ▊█▇▅ ▆▇▇▄▊▇▌ ▍▇▆▄▇█ █▊ ██▊▊█▄ ▌▇ ▌▍▍▇▊▄▆▆▆ ▌▊▅▇▋ ▅▍▇▆▆▊ ▋▅▄▇ ▌▋▋▊▄ ▌▍▄▇▄▉ ▄▊▍▆▌▅▍▋▉▌▇▇▋▆▊ ▆▅▌▆▊ - ▊▍▉▉▌▇▊ ▆█▍▉▋▇▆ ▄▆▇ ▄██▋▇ ▉ ▉██▍▇▇▊▋▆▅ █▌▅ ▅ █▇█▉▋▇ ▊▆▉▄█▆▇▌▅█ ▌▌ ▇▇▍▄-█▇-▇▍▌▅▇ ▊▌ █▌▅▍▊▍ ▌▄ ▄▍▇ ▍█▉▄▍ ▋▉▋▆▉▉▋ ▅▇▌▄ ▆▌██▌▌▅▄ - ▇▆▍▉█▍ ▌▆█▊ ▅▄▌▆▍▅ ▊▉▇▇▍ ▄▍ ▉▌▌▊▆▊██▄ ▇█▋▋▋▄▇ ▇▊▆▆▉▅ ▋▅ ▄▌▇▋▇▉▋▅▆ ▆▇▊▉▇ ▊▊ ▄▆▅▋█▉▆ ▇▉▆'▄ ▋▊▋██▄▊▊▇ ▆▋▅█▉▆ ██▇▇▋▄▍ ▊▆▇▍▍▋█▊▍▅▄ - ▉▍▉ █▌▍▊▌▋▇▇▆▄▊▅▆▄▋ ▄▆▉▍▌ ▍▉▅▉▄ ▍▅▊▇▉▅ ▍▊▊▍▊█▋▌▇▊▇▄ ▆▆▋█▇▍ ▌▍█▉ ▅▉▍▊ ▇▉▍▉ ▊▍ ▋▍▋▉ ▉▅▄ ▉ █▊▊▅▊█▌ ▆▆█▋▋█▉▊ ██▄▍ (▍▄▅▍▋ ▍▇▆▇▉▆ ▍▆▌ ▇█▋▍▍▍█ ▌▅▆ █▌▌▉▅▇▆▅/█▅▅▉▆▋▌▆▆▆ ▉▋▄▉█▍▅▄▌)
1 Year Ago
merge from qol_building_blocked_visual
1 Year Ago
merge from fix_planner_reset_construction
1 Year Ago
merge from fishing_changes_june_24
1 Year Ago
merge from HeliDrivingImprovements
1 Year Ago
merge from techtree_workbench_multi_access
1 Year Ago
merge from RepairBenchSkinName
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
merge from small_oilrig_vent_fix
1 Year Ago
reapplying 98066 hackweek_renderlod_collapse
1 Year Ago
oilrigs S2P
1 Year Ago
tweaked volume placement
1 Year Ago
small rig vent prefab was missing environment volumes
1 Year Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
1 Year Ago
Merge from main
1 Year Ago
Subtract 98066 (trying to fix broken build)
1 Year Ago
More fish bait value adjustments: Anchovy, herring and sardine bait value is now 2 and can be used in stacks of 2 (use 2x to reach 4 bait value) Small Trout, Yellow Perch bait value is now 5 and can be used in stacks of 2 (use 2x to reach 10 bait value) Catfish, Small shark, Salmon, Orange Roughy are now 10 bait value and limited to 1 stack Raw fish meat is still 0 bait value Rationale: Use smaller fish as bait to catch bigger fish, with the risk of losing your bait and having to start from the small fish again. No longer allow raw fish meat to be used as bait so a large fish can't be gutted to restart the cycle The goal is to introduce a risk element - do you cash out with your medium fish or use it as bait to try and get a bigger/better fish
1 Year Ago
Fix trigger_wildlife_trap somtiems not working in the editor Fish trap now has a 50% chance of failing, bait is still consumed but trap will remain active
1 Year Ago
Placeholder UI
1 Year Ago
Merge from sprint_seed_fill
1 Year Ago
merge from main -> allow_barricades_monuments
1 Year Ago
Fix compile errors
1 Year Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
1 Year Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)
1 Year Ago
Added planner.floodFillDebug convar to debug rare situation where flood fill isn't working
1 Year Ago
Fixed debug log when flood filling seeds
1 Year Ago
Old helicopter collision behaviour: - 0 - 18km/h, no damage - 18+km/h, take away a minimum of 15% health, increasing with speed That wasn't working well for ground driving, where hitting obstacles would quickly deplete health. New rules: - 0 - 25km/h, no damage - 25+km/h, take away a minimum of 5% health, increasing with speed Damage from high-speed crashes remains the same.
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Changed helicopter grounded calculation to be more lenient in general
1 Year Ago
Clean up and standardise PlayerHelicopter file formatting
1 Year Ago
Exempt most of the renderer manipulating components from being collapsed (VehicleLights, StatusLightRenderer, DamageRenderer, etc) Fixes train tunnel signal lights always showing all colours lit up