147,553 Commits over 4,444 Days - 1.38cph!

48 Days Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
48 Days Ago
penthouse apartment plaster WIP
48 Days Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
48 Days Ago
exported 3p drop/pickup item anims
48 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
48 Days Ago
sprays and emojis for industrial
48 Days Ago
Merge from 3p_spectator_improvements
48 Days Ago
Fixed launch site terrain
48 Days Ago
merge from workbench_upgrades
48 Days Ago
Codegen
48 Days Ago
Prefab cleanup pass
48 Days Ago
Diving wetsuit male and female adjustments
48 Days Ago
Merge from main
48 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
48 Days Ago
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48 Days Ago
merge from FireRate_Tooltip
48 Days Ago
merge from main
48 Days Ago
low fences LODs and updated prefabs
48 Days Ago
First pass on vehicles affecting navmesh
48 Days Ago
Merge from main
48 Days Ago
merge from radtown_1_lightstuff
48 Days Ago
Fix VM camera animations on mortar
48 Days Ago
Merge from workbench_upgrades
48 Days Ago
main -> binoculars_ui_refresh
48 Days Ago
vendingmachine_ui_refresh -> main
48 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
48 Days Ago
removed the interior concrete lip from the apartment core facade
48 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
48 Days Ago
Reapply changes to oilrigs, codegen
48 Days Ago
WB1 corpse fix
48 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
48 Days Ago
Move PB to shared, common. WB1-3
48 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
48 Days Ago
Merge from main
48 Days Ago
io table
48 Days Ago
wb3 pb setup
48 Days Ago
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48 Days Ago
Merge from shadow_convars_fix
48 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
48 Days Ago
T2 bench prevent building setup
48 Days Ago
renamed mortar materials to match new naming conventions
48 Days Ago
T1 bench prevent building setup
48 Days Ago
Ignore the full filler, just use the individuals.
48 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
48 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
48 Days Ago
merge from main
48 Days Ago
Fixing dracual cape vertex being skinned to eye lids
48 Days Ago
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48 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
48 Days Ago
Merge from workbench_upgrades