134,352 Commits over 4,293 Days - 1.30cph!

2 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
2 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
2 Months Ago
footer buttons on sorting
2 Months Ago
Final optimisation on floating walkway pieces
2 Months Ago
Scientists normals fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Flare animation updates
2 Months Ago
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2 Months Ago
fixed static tarp materials having wind enabled
2 Months Ago
material simplifications on temperate_portacabin_building_300_600
2 Months Ago
Merge from naval_update
2 Months Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
2 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
2 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
2 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
2 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
2 Months Ago
made ProceduralMapEmpty more empty
2 Months Ago
merge from main
2 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
2 Months Ago
merge from rpg_storepage
2 Months Ago
merge from deepsea_terraintexturing_leak
2 Months Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
2 Months Ago
Updated RPG store video
2 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
2 Months Ago
RPG steam icon
2 Months Ago
Fixed RPG store page using the wrong atlas
2 Months Ago
HeavyPlatePants repose/lods
2 Months Ago
HeavyPlateJacket repose/lods
2 Months Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
2 Months Ago
merge from engine_improved_fuel_access
2 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
2 Months Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
2 Months Ago
merge from floating cities
2 Months Ago
merge from naval update
2 Months Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
2 Months Ago
Merge from parent
2 Months Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
2 Months Ago
Merging main to main/fpbuild_jenkins
2 Months Ago
Updating flare rig joints
2 Months Ago
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2 Months Ago
FC barge 3600/4200 shadow proxies
2 Months Ago
disabled shadow casting on some outliers from floating walkways set prefabs
2 Months Ago
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2 Months Ago
Merge from main_merge_31_oct_try_again
2 Months Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
2 Months Ago
Fixed wonky 3P chainsaw orientation.
2 Months Ago
Merge from shiplighting
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Merge from (parent) naval_update.