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114,268 Commits over 3,959 Days - 1.20cph!

8 Days Ago
merge from PlayerRigUpdate2/mergemain
8 Days Ago
Reset alert state when no players nearby, snake returns to idle visually.
8 Days Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
8 Days Ago
Snappier attack response
8 Days Ago
chicken coop blockout and textures - fencing based on 3x3
8 Days Ago
Merge from tiger
8 Days Ago
Re-add missing part of plugin lost with merge
8 Days Ago
Fix compile errors and warnings
8 Days Ago
merge from ragdoll_dismount_improvements
8 Days Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
8 Days Ago
hoodie fixes
8 Days Ago
Tiger being automatically added to spawn prefabs
8 Days Ago
Generate anims root motion curves
8 Days Ago
Hook new tiger attack
8 Days Ago
Attack visual triggering
8 Days Ago
exported snake rig with all lods now skinned
8 Days Ago
merge from primitive
8 Days Ago
Mip map memory slider, set preset values.
8 Days Ago
merge from store_medieval_pack
8 Days Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
8 Days Ago
Fixed incorrect medieval barricade prefab in store
8 Days Ago
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8 Days Ago
Add video url to medieval pack store header
8 Days Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
8 Days Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
8 Days Ago
merge from rock_fix
8 Days Ago
merge from store_medieval_pack
8 Days Ago
merge from pimitive
8 Days Ago
Merge from main
8 Days Ago
merge from main
8 Days Ago
Deployed explosive lit state.
8 Days Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
8 Days Ago
Updated lit state FX.
8 Days Ago
Triangle grill attract point
8 Days Ago
Add a 4th plant slot
8 Days Ago
Flame explosion for deployed cata ammo.
9 Days Ago
Merge from main
9 Days Ago
Set up steam item
9 Days Ago
Merge from main
9 Days Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
9 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
9 Days Ago
Change GameUI.Inventory prefab with support for stackable ownership
9 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
9 Days Ago
Merge from main (discard branch changes on hoodie.prefab)
9 Days Ago
Outbreak scientist random parts first pass
9 Days Ago
Backups
9 Days Ago
FIxed death screen displays for deployed siege ammo
9 Days Ago
Merge from mfm1, big merge, including Unity version update.
9 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
9 Days Ago
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