114,268 Commits over 3,959 Days - 1.20cph!
merge from PlayerRigUpdate2/mergemain
Reset alert state when no players nearby, snake returns to idle visually.
Phrases update
Fixed double space in shield item descriptions
Fixed static ballista using the mounted ballista description
Fixed medieval sheet double door having two different tokens
chicken coop blockout and textures - fencing based on 3x3
Re-add missing part of plugin lost with merge
Fix compile errors and warnings
merge from ragdoll_dismount_improvements
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
Tiger being automatically added to spawn prefabs
Generate anims root motion curves
exported snake rig with all lods now skinned
Mip map memory slider, set preset values.
merge from store_medieval_pack
Remove redundant mipmap convar settings, force in mandatory defaults.
Remove them from presets.
Re-export default settings.
Fixed incorrect medieval barricade prefab in store
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Add video url to medieval pack store header
Hooked up animator.
Set aware flag when a player is near, wakes the snake up visually.
Some initial anim state setup.
Set snake's chance to reposition to 0% for now so I don't get keep losing them
merge from store_medieval_pack
Deployed explosive lit state.
Deployed canister explosion WIP.
Uses own prefab instead of sharing with catapult ammo.
Triangle grill attract point
Flame explosion for deployed cata ammo.
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs)
Applied matching spine look to semi auto rifle
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
Change GameUI.Inventory prefab with support for stackable ownership
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default
- can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership`
- transfers ownership between item stacks when merging stacks instead of averaging it
- ownership is stored in whole number shares based on the amount of the item rather than percentage per stack
- ownership will try to merge with existing ownership names + reasons before creating new ones
- ownership panels above item description can show multiple panels if there are multiple owners
Merge from main (discard branch changes on hoodie.prefab)
Outbreak scientist random parts first pass
FIxed death screen displays for deployed siege ammo
Merge from mfm1, big merge, including Unity version update.
Fix exception when opening the demos UI and the demos folder is missing
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