reporust_rebootcancel

126,798 Commits over 4,201 Days - 1.26cph!

5 Months Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
5 Months Ago
Late night refactoring
5 Months Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
5 Months Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
5 Months Ago
merge from wallpaper/floor
5 Months Ago
merge from wallpaper/floor/admin_commands
5 Months Ago
Some cleanup and refactoring
5 Months Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
5 Months Ago
World model skins replication
5 Months Ago
Fixed wallpaper view model default missing materials
5 Months Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
5 Months Ago
Arctic biome tweaks with new ambient features.
5 Months Ago
floor and ceiling world model, lods, added to entity
5 Months Ago
Fixed some issues with the wallpaper inside checks
5 Months Ago
resized viewmodel textures
5 Months Ago
updated ceiling and floorpaper materials and textures
5 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
5 Months Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
5 Months Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
5 Months Ago
merge from fix_ammo_count_not_updating -> main
5 Months Ago
floorpaper tool material and textures
5 Months Ago
merge from main
5 Months Ago
bloody bucket and diy hammock
5 Months Ago
merge from main
5 Months Ago
add shore distance falloff control for biome fogs
5 Months Ago
Settings keybinds tab wip
5 Months Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
5 Months Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
5 Months Ago
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5 Months Ago
add more parameters to control biome fog lighting
5 Months Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
5 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
5 Months Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
5 Months Ago
Blocking in temporary colours and materials on floating walkways
5 Months Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
5 Months Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
5 Months Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
5 Months Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
5 Months Ago
merge from fix_backpack_corpse_remains -> main
5 Months Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
5 Months Ago
merge from qol_train_inaccurate_turrets -> main
5 Months Ago
merge from qol_train_inaccurate_turrets -> main
5 Months Ago
Additional check
5 Months Ago
Merge from large_demolishing
5 Months Ago
Merge from large_demolishing
5 Months Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
5 Months Ago
Merge from main
5 Months Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
5 Months Ago
frame mat
5 Months Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.