137,874 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Update Abyss pack for barrels
1 Year Ago
ghost ship model split, some reorganizing
1 Year Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
1 Year Ago
Merge from main
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix FoliageGrid NRE on disconnect
1 Year Ago
nomad page
1 Year Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
1 Year Ago
All of the building skin pages
1 Year Ago
Probably fix crash when canceling connecting to a server on "loading world"
1 Year Ago
merge from main
1 Year Ago
lumberjack, wallpaper starter pack pages
1 Year Ago
Add editor tools to save time on workshop screenshot settings
1 Year Ago
Gesture, Graffiti, Ice King and Jungle pages
1 Year Ago
Remove plugin compile defines
1 Year Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
1 Year Ago
Abyss, Arctic, Frontier, Frontiersman page setup
1 Year Ago
Merge from bounds
1 Year Ago
ItemSelector attribute on page overlay content fields
1 Year Ago
merge from main
1 Year Ago
merge from itempicker_window
1 Year Ago
Added PlayerModel Update avatar for cinematic rigs
1 Year Ago
Fix "move called twice in same frame" warning
1 Year Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
1 Year Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
1 Year Ago
Weapon racks page
1 Year Ago
Fix new scientist getting stuck on large oilrig doors
1 Year Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
1 Year Ago
Additional test save
1 Year Ago
Fixed store grids not taking into account height when calculating used cells
1 Year Ago
Fixed store overlay pages showing still showing text group when the content has no texts
1 Year Ago
Some cleanup and support for recalculating after load
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Legacy Wood External images and store setup
1 Year Ago
Add min/max value descriptions to NBZ cvars.
1 Year Ago
WIP more robust bounds/center related calculations.
1 Year Ago
Add Legacy Wood External gate to new store
1 Year Ago
Make silenced weapons harder to hear for scientists
1 Year Ago
merge from main
1 Year Ago
Increase heavy scientist health to match old one
1 Year Ago
Convared the weekly skins preload, makes it easier to debug
1 Year Ago
main -> compass
1 Year Ago
main -> pilot_hazmat_dlc
1 Year Ago
Removed a bunch of components I don't need on the skin viewer camera
1 Year Ago
reapply 125577 reenable_scrappy_damagefx
1 Year Ago
merge from reenable_scrappy_damagefx
1 Year Ago
Compass animation polish
1 Year Ago
merge from hackweek_fps_loggin
1 Year Ago
merge from static_entities_hostile_fix
1 Year Ago
merge from windmill_gib_fix