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140,352 Commits over 4,536 Days - 1.29cph!

3 Years Ago
Manifest
3 Years Ago
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other FIxed island positions not recyling
3 Years Ago
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
3 Years Ago
Materials
3 Years Ago
Fixed lumberjack suit skin looking small in the viewer
3 Years Ago
SkinViewerTest now shows image border
3 Years Ago
Fix typo in conversation_stage03
3 Years Ago
button now disables all light sources for pitch black darkness
3 Years Ago
Missing file
3 Years Ago
Refresh SkinViewer rendertexture size and aspect ratio if player resizes game window while a DLC screen is open
3 Years Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
3 Years Ago
Fix Unity complaints about disabled LOG groups
3 Years Ago
Updated pipe tool and wire tool descriptions
3 Years Ago
Record disconnects to the demo thread
3 Years Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
3 Years Ago
Revert 93418 to allow 3D icons to be full width. But will add support for resizing on-the-fly in case player resizes their window.
3 Years Ago
Fixed multiple map markers disappearing when deleting a single one
3 Years Ago
Strip out the effect player stuff from UIEffect
3 Years Ago
Merge from main -> full_server_demos
3 Years Ago
viewmodel prefab updates, added icon, removed unneeded model prefabs
3 Years Ago
Set videos for nomad, lumberjack, and arctic packs
3 Years Ago
Keep the item icons square on the takeover screens to prevent them from looking stretched
3 Years Ago
Use different prefabs for limited and general tab Implement reveal transition per item icon
3 Years Ago
Add cover video component
3 Years Ago
Imported Minigun Textures Setup Minigun Materials Applied Minigun Materials to viewmodel
3 Years Ago
Itemstore Item prefab
3 Years Ago
Hook up buy button on the modal
3 Years Ago
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
3 Years Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
3 Years Ago
Harbor 1 grounds c prefab
3 Years Ago
Store Item prefab design changes
3 Years Ago
Harbor 1 scene cleanup Finalized ground meshes
3 Years Ago
Fixed vendor clusters not opening in marketplace
3 Years Ago
Fixed the color check when updating nameplates text color
3 Years Ago
Don't show server wide event toasts to players on tutorial island
3 Years Ago
player update. edited satchel/timed explosive entitys so the player holds them correctly
3 Years Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
3 Years Ago
player update. holdtype syringe override controller updated with latest idle pose
3 Years Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
3 Years Ago
Store Modal Overlay styling and animation, store header image
3 Years Ago
player update. holdtype wire override controller updated with latest idle pose.
3 Years Ago
Fixed unnecesary nameplate vischecks when you're not in a team
3 Years Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
3 Years Ago
player update. edited small water bottle entity bottle position so the player holds it correctly
3 Years Ago
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
3 Years Ago
Hide screens if the player is not authed
3 Years Ago
merge from main
3 Years Ago
merge from tutorial_island
3 Years Ago
Re-enable copyLocalPlayer convar
3 Years Ago
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock