147,400 Commits over 4,444 Days - 1.38cph!

2 Years Ago
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2 Years Ago
Sorted wheel values Vendor moves as expected again
2 Years Ago
Added "togglecluffslocked" console command
2 Years Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
2 Years Ago
Trigger struggle 3p anim
2 Years Ago
merge from main
2 Years Ago
Craggy cliff test
2 Years Ago
decals texture sheet
2 Years Ago
Coastal cliff progress
2 Years Ago
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2 Years Ago
Hooked up first person struggle anim for unlock minigame
2 Years Ago
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2 Years Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
2 Years Ago
Add reason to "Unmounting addon X" message Attempt to fix weird Linux filesystem crash
2 Years Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
2 Years Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
2 Years Ago
Set a few culling convars to admin-only as changing them might cause problems
2 Years Ago
Merge from main
2 Years Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
marge from hackweek_renderlod_collapse
2 Years Ago
merge from 98579
2 Years Ago
merge from SkinViewFix
2 Years Ago
merge from ScrapHeliSpeedoFix
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from LootFix
2 Years Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
2 Years Ago
Frontier Hazmat viewmodel
2 Years Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
2 Years Ago
Lods + bakedLOD textures/material
2 Years Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
2 Years Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
2 Years Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
2 Years Ago
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2 Years Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
2 Years Ago
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2 Years Ago
Made scrap transport lighting not be so performance heavy. Scrap transport instrument panel lighting tweaks. More gauge focused.
2 Years Ago
Rotor wash final distance and visual iteration.
2 Years Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
2 Years Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
2 Years Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
2 Years Ago
Actually apply the fix for division by 0 :pensive:
2 Years Ago
Fix potential division by 0 when parsing MP3 files
2 Years Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
2 Years Ago
removed unecessary gc alloc in construction socket tests