130,597 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from modding_cui_merges -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose ability to set scroll view normalized position
- horizontalNormalizedPosition
- verticalNormalizedPosition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only allow spaces between padding to follow with how Vector2Ex.Parse() works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge layout group PR #75
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow the other way around and let any graphic object declare itself as the placeholder
- a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field
Rename placeholder -> placeholderId
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for input fields to assign a placeholder graphic manually
- up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ignore debug.invis admins when checking PuzzleReset (contains compile errors from /main)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /meta_shift/loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Players no longer spawn river side - resolves spawning inside rivers on all known problematic seeds+worldsize
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated shore_crate to match player spawn locations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Combine duplicate HTTP headers with a comma
Added Panel.SetTextHidden
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▄ ▇▇▋ ▊▇▌▉▋▋▉ ▇▉▆▍▅█ █▉█▇▆▍▉▋▅ ▍▅▌ █▅█▌▇▄▇▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `debug.print_topologies` command to print out which topologies are present at the location of the player
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                scientist_boat_ai -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add 'effectquality' convar to set the mipmap override level for the "Effects" mipmap group
- add simple wrapper for all mipmap groups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply shelf 
11387 for Flavien
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign all textures in the effects folder to the "Effects" mipmap group and enable texture streaming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add mipmap group for effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time slice tile rebuilding that happens on main thread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove logs
Add back avoidance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp
Deep sea wipe convar are replicated
2/? (plastic being plastic)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp
Deep sea wipe convar are replicated
1/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_ddraw_perms -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated TTT
TTT: Added optional translation parameters when adding radio sound names (Community Contribution)
Try to work around infinite loops with WaterLevel()
Refactor how Lua trace filters are loaded to remove code duplication
HTML panel ConsoleMessage improvements
* Make HTML.ConsoleMessage behavior match better that of DHTML
* Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate)
* DHTML no longer overrides console.log for CEF panels
* Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event)
Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base)
Rename npc_tf2_ghost spawnmenu entry
* (this is separate on purpose)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix admins not able to run ddraw commands locally
- add `ddrawother` command to test server sending ddraw.text command to player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of parenting fixes.
Disable triggers in edit mode.
Cache once.
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced opacity of chainsaw additive rumble animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> modding_ddraw_perms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Proper model for improvised_walkway_roof_tarp_300x600_a
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from storetakeover_icons
- Converts more store logic to use dynamic bundles, reducing ram usage
Tests: took memory snapshot in stnadalone build for Store and Home pages
 
                
                
                
                
                
             
         
        
            
            
            
                
                rpg incendiary ammunition model with lods, textures, material
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crosshair_customization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the code in the export popup selectable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed
Tests: navigated to and away from store in Editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                setting up minicrossbow 3p anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix colourpicker enable bug, fix texture clear button
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove TODO that turned out unnecessary
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row
Tests: clicked between various tabs on the store in editor with bundle backend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle
Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically
Tests: navigated to the store page in editor with bundle backend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure dynamic bundle tracks subscriber count accurately
This was causing the bundle to not unload in the updated flow
Tests: navigated to store in editor with bundle backend
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Logo update for charity plushie 02
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!)
Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger)
Fix Y values screwing up our targetting vector logic
Obstacle system was transforming direction when it didnt need to
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly