199,038 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
2 Months Ago
merge from ballista_disablelegs_fix
2 Months Ago
Inventory, Limited & General Skins icon bluring
2 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
2 Months Ago
Purchased overlay modal
2 Months Ago
Fixed doorway wallpaper conditional model issues
2 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
2 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
2 Months Ago
merge from main
2 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Added a tool that can convert a folder of broken normal maps to a folder of corrected ones
2 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
2 Months Ago
merge from modding_prefabs_May
2 Months Ago
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2 Months Ago
merge from hackweek_spawn_all_deployables_command attempt 2
2 Months Ago
merge from hackweek_spawn_all_deployables_command
2 Months Ago
Merge from foliage_instancing
2 Months Ago
merge from simulate_loot_fix
2 Months Ago
Merge from main
2 Months Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
2 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
2 Months Ago
merge from /water-fill-sound-retrigger-adjusted
2 Months Ago
merge from /jungle_update/jungle_update_improvements
2 Months Ago
merge from new_silencers/
2 Months Ago
Merge from main
2 Months Ago
Merge from tugboat_friend_auth and client compile fix
2 Months Ago
Merge from main
2 Months Ago
Fixed NRE spam when enabling legs for the first time
2 Months Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
2 Months Ago
Merge from vine_tweaks
Rin
2 Months Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Fix compile issue, correct instanceID for vulkan
2 Months Ago
Merge from main
2 Months Ago
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Merge from main
2 Months Ago
Merge from pickup_volume
2 Months Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
2 Months Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
2 Months Ago
Fixed billboard rotation issues on schizolobium
2 Months Ago
Updated schizo sapling billboards
2 Months Ago
More texture work on schizolobium sapling
2 Months Ago
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2 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
2 Months Ago
Usability fixes, rpc checks.