121,138 Commits over 4,018 Days - 1.26cph!
Constructable info panel tweaks, localization and tooltip
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
- Changed wording to nucleus rather than nuclei, as it is singluar after all
- Setup proper worldmodel scripts on nuclei and jar of honey
- Created beehive lootpanel
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons
Added to crafting and inventory menus
armour plating
metal armour world model + LODs
Materials and textures
merged from hackweek/meat - starting to set up new meat models
Merge from fixFsmErrorLogs
honeynuclei
world model LODS materials and textures
added ddraw.clear command
▌▇▍▋▇▉▄▍▌▊▅ ▋▍▆▇▉▊ - ▉▇▋▊▍▆▍▅▇▊ ▌▅▇▄, ▆▉▍▉▌▋▋ ██▋▍▅
▌▌▉▆█ ▌▅▍▉▍▊▅▉▆ ▍▇▌▆▆▄ ▇█▌▆▍▄▍
- Changed honey jar sounds
- Nuclei item cleanup
- Setup honeycomb and honey consumption
- Setup extract modifier on honeycomb which has a chance to drop a nuclei
- Updated nuclei path
- Changed item names
- Cleanup item ItemModSwap
- Added support for weighting, can make one item more/less likely to drop
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
Allow doors to bypass road checks (only affects the siege tower)
Merge from fixFsmErrorLogs
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
Fixed horse breathing rate sounds never stopping
Horses will now play breathing sounds until their stamina is recovered
Added nuclei prefab
Moved beehive natural path
Update 1st Pass Pie Animations
Improved plant pot deployment rules
Catapult explosive and incendiary sounds
Removed ballista rotation speed log
re exported tiger anims that needed it to get of the mental right lip
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
additional ballista/catapult sounds and polish
Fixed skeleton component on medieval ar, fixes clothing not applying
Simplified version of original item ownership system
- only applies to single stack items (no mixed ownership)
- ownership can't change: will always show the name of the user who first created it / looted it
- shows owner's display name above the item (like it used to)
- hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake"
Show different forms of item aquisition
- crafted
- looted
- born (respawn with rock + torch)
- spawned (F1 spawn menu)
- mission reward
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
Fixed battering ram door openable by horses
Fixed battering ram door open/close not working sometimes
Fixed ballista bolts flyby sounds
Moved BaseSaddle in the right folder
Marked all the old horse code as obsolete
Deleted the old old horses
Added RidableHorse2 population convar, updated prim gamemode
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses