reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Constructable info panel tweaks, localization and tooltip
3 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
3 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
3 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
3 Months Ago
armour plating metal armour world model + LODs Materials and textures
3 Months Ago
merged from hackweek/meat - starting to set up new meat models
3 Months Ago
Merge from fixFsmErrorLogs
3 Months Ago
missing .mat
3 Months Ago
missing texture
3 Months Ago
honeynuclei world model LODS materials and textures
3 Months Ago
Fix compile error
3 Months Ago
added ddraw.clear command
3 Months Ago
▌▇▍▋▇▉▄▍▌▊▅ ▋▍▆▇▉▊ - ▉▇▋▊▍▆▍▅▇▊ ▌▅▇▄, ▆▉▍▉▌▋▋ ██▋▍▅
3 Months Ago
▌▌▉▆█ ▌▅▍▉▍▊▅▉▆ ▍▇▌▆▆▄ ▇█▌▆▍▄▍
3 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
3 Months Ago
New honey jar icon
3 Months Ago
Missing files
3 Months Ago
female pants tweaks
3 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
3 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
3 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
3 Months Ago
primitive -> main
3 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
3 Months Ago
Merge from fixFsmErrorLogs
3 Months Ago
primitive -> main
3 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
3 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
3 Months Ago
Added nuclei prefab Moved beehive natural path
3 Months Ago
Update 1st Pass Pie Animations
3 Months Ago
Improved plant pot deployment rules
3 Months Ago
Catapult explosive and incendiary sounds
3 Months Ago
merge from main
3 Months Ago
Removed ballista rotation speed log
3 Months Ago
re exported tiger anims that needed it to get of the mental right lip
3 Months Ago
merge from primitive
3 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
3 Months Ago
additional ballista/catapult sounds and polish
3 Months Ago
Backups
3 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
3 Months Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
3 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
3 Months Ago
Backups
3 Months Ago
Fixed battering ram door openable by horses
3 Months Ago
Fixed battering ram door open/close not working sometimes
3 Months Ago
merge from primitive
3 Months Ago
Manifest
3 Months Ago
Fixed ballista bolts flyby sounds
3 Months Ago
Moved BaseSaddle in the right folder
3 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
3 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses