reporust_rebootcancel

134,572 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
1 Year Ago
Restrict double barrel shotgun
1 Year Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
1 Year Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_wanted_toggle
1 Year Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
1 Year Ago
Better generic conversation flow
1 Year Ago
Can now specify which NPC has a mission from the mission inspector
1 Year Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
1 Year Ago
Cata airtime & impact WIP.
1 Year Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
1 Year Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
1 Year Ago
Catapult flame ammo + lighting + sound emitter.
1 Year Ago
Fixed siege_weapon_ballista_base generating new materials on import
1 Year Ago
Fixed incorrect back bone offset on knight chest piece
1 Year Ago
lunar new year branch and very wip item setup
1 Year Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
1 Year Ago
Catapult incen ammo.
1 Year Ago
Fixed potential NRE when using ioentity.debugqueue
1 Year Ago
Disable all scientists in primitive mode
1 Year Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
1 Year Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
1 Year Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
1 Year Ago
FX progress backup. Small transmission tweak on catapult bucket.
1 Year Ago
▋▆▋█▆▅█▇▌
1 Year Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
1 Year Ago
Ensured reload to reload step is smooth
1 Year Ago
Adding boomerang animation content and initial set up files
1 Year Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
1 Year Ago
Clean: removing no longer relevant comment
1 Year Ago
Update: DemoServer improvements and fixes - All ticks are now accepted - exposed an editor only API to inject ticks (avoid serialization roundtrip) - cleaned away tick logging - it generated too many logs Ticks are now caught, which is nice, but it looks like it's not validating them all outside of demo playback (saw only 2 players doing it on a perf capture). That'll be next. Tests: added temp debug assertions that would catch any discarded tick - played the new demo, and there were no more assertions.
1 Year Ago
Indirect Instancing: Add initial support for sub meshes
1 Year Ago
Fire ammo stuff/backup
1 Year Ago
- Hopper LODS
1 Year Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
1 Year Ago
dropped explosion force multiplier on catapult by a factor of 10
1 Year Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
1 Year Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
1 Year Ago
▄▆▍▅▍█ ▆▆▊▄▊▋ ▇ █▋▍▉▉▍▇
1 Year Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
1 Year Ago
adobe fixes
1 Year Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
1 Year Ago
UI
1 Year Ago
- skewed UV's fix Hopper
1 Year Ago
▅▆▄▉▆▊ ▉▋▉▋▄█▊ ▉▌▇▇▍█▋▉ ▅▍▉ ▋▆▌▋█▆▉▌██▋ ▄▌▇▌██
1 Year Ago
updated minicrossbow vm anims
1 Year Ago
▉▇▄▍▌▄ ▆▆▅▊▌▄▉ ▄▋█▅▅█▊ ▅▇█ ▉█▇▆▍▊▌█ ▄▆▇▊▍▇
1 Year Ago
Upadting skinning on lower LOD levels for knight armour
1 Year Ago
fixed floaty window collision on shipping container skin